Showing posts with label gamma. Show all posts
Showing posts with label gamma. Show all posts

Sunday, March 15, 2015

When you use my V-Ray 1.5 model with newer version like 2.4 or 3.0, Normal mapping may have problem


When you use old V-Ray 1.5 version model file with newer version,

you could see somewhat mapping problem like this.





To fix this, there is two way.

1. Change the gamma setting of Normal map file.


a) Click the material that has normal bump

b) Click the 'Material/Map Navigator' icon

c) Select the Normal textures slots


d) Click the Bitmap path

e) Change the Gamma setting to 'Override 1.0'


f) If you launch 'Asset Tracking' tool, 

you can see the new paths that you changed gamma setting.

That's All.

but this method is very annoying to change whole scene.

2. Change the texture's Gamma.


This way is not so good, but it's a quick way to fix the problem.

a) Just open the Normal bitmap file on Photoshop.

b) On Menu, "Image > Adjustment > Exposure "

c) Changed the Gamma Correction setting to 2.2

d) And save the bitmap.

That's All.


I will update some of my old models for V-Ray 2.4 (I have no 3.0 yet).

This method will helpful until then.






 View my work at Turbosquid

Saturday, June 2, 2012

V-Ray Gamma output tests

Saved images using VFB raw image file (EXR)


파일 저장은 V-Ray Frame Buffer의 Raw Image File 설정부분에서 EXR로 자동 저장

VFB를 사용하는 경우, 3ds Max 자체의 Gamma 설정에서 2.2로 설정하고 Output 만 1.0으로 하는 것과 Output 도 2.2로 하는 것에는 차이가 없음.
V-Ray Color Mapping의 Gamma 설정에만 영향을 받음


아래 뷰포트는 VFB 의 화면으로 Color Mapping에서 Gamma를 1.0으로 설정하고 sRGB를 tick한 경우

VFB - Vray gamma 1.0 & sRGB