Showing posts with label 3dsMax. Show all posts
Showing posts with label 3dsMax. Show all posts

Wednesday, June 10, 2015

Maxwell Plugin 3.19 for 3ds Max


Version 3.1.9 - June 8th 2015

  • added support for Max 2016
  • if the time output mode is set to single, Export MXS writes a single frame even if animation is requested
  • pack'n'go resolves missing file paths in the same way the renderer does, before attempting to copy the files
  • the exporter looks for missing IOR files and MXM files in the same way it does for textures
  • fixed: pack'n'go crashed with some types of materials
  • fixed: the hue adjustment parameter was inverted in the bitmap preview window
  • fixed: crash on export when the Maxwell extensions cannot be loaded
  • fixed: the animation setting in the export MXS dialog and maxwellExportMXS command was not taken into account
  • renamed the "appendFrameNrToImg" flag for the maxwellExportMXS command to "appendFrameNr", because it also affects the output MXS file name, not just the image files
  • added support for extra sampling
  • updated the range of the devignetting parameter to match Studio
  • added MAXScript functions for manipulating visibility flags: maxwellGetObjectFlag and maxwellSetObjectFlag
  • added support for UDIM (tiled textures)
  • the MXS extension is always appended to the name of the output scene files, even when they already contain a dot in their names
  • added a frame offset parameter for the volumetric object
  • fixed: clicking the "hide to camera in shadow pass" checkbox could set it to an indeterminate state (checked but grayed out)
  • the environment intensity multiplier is exported to Maxwell so that the value correctly appears in the multilight panel
  • renamed default item in the FIRE window camera menu to make its purpose clearer
  • the material displacement component is exported even when it is disabled, so that it does not disappear when editing a material with MXED
  • fixed: the density parameter for the scatter modifier did not allow decimals
  • fixed: wrong file names for custom alpha channels
  • fixed: crash in Max 2012 when changing a viewport to ActiveShade
  • fixed: crash in some cases when closing the object properties dialog when Maxwell is not the active renderer
  • fixed: viewport slowdown when using many MxLights set to correlated color emission
  • fixed: the range of the emitter correlated color and coating thickness parameters did not match Studio
  • added support for multiple selection in the light linking UI
  • added support for per-material custom alphas
  • decreased the time needed to open the object properties dialog on scenes with many referenced materials
  • fixed: the "use global settings" texture parameter was not set correctly when importing a MXM file
  • fixed: constant density volumetric objects were not exported correctly
  • fixed: floating reflections/shadows were not working when rendering in draft mode
  • fixed: visibility flags were not exported correctly for Max instances
  • fixed: incorrect names exported for Max instances, causing blocked emitters to break if they were instanced (among other things)


 View my work at Turbosquid

Sunday, March 15, 2015

When you use my V-Ray 1.5 model with newer version like 2.4 or 3.0, Normal mapping may have problem


When you use old V-Ray 1.5 version model file with newer version,

you could see somewhat mapping problem like this.





To fix this, there is two way.

1. Change the gamma setting of Normal map file.


a) Click the material that has normal bump

b) Click the 'Material/Map Navigator' icon

c) Select the Normal textures slots


d) Click the Bitmap path

e) Change the Gamma setting to 'Override 1.0'


f) If you launch 'Asset Tracking' tool, 

you can see the new paths that you changed gamma setting.

That's All.

but this method is very annoying to change whole scene.

2. Change the texture's Gamma.


This way is not so good, but it's a quick way to fix the problem.

a) Just open the Normal bitmap file on Photoshop.

b) On Menu, "Image > Adjustment > Exposure "

c) Changed the Gamma Correction setting to 2.2

d) And save the bitmap.

That's All.


I will update some of my old models for V-Ray 2.4 (I have no 3.0 yet).

This method will helpful until then.






 View my work at Turbosquid

Friday, December 5, 2014

Maxwell Render Plugin for 3ds Max 3.1.2

Maxwell Render 3.1 Beta 에 맞게 플러그인도 새로 업데이트가 되었습니다.
물론 플러그인 역시 베타입니다.


3.1.2 release note
  • added new emitter parameters in the material UI
  • MxLights use the new emitter model
  • added camera white balance controls
  • added time code in EXR files
  • reorganized UI for output channels
  • output image paths use the %mwchannel% macro by default
  • added camera response presets



 View my work at Turbosquid

Wednesday, October 15, 2014

Maxwell Render for 3ds Max Plugin 3.0.35


http://support.nextlimit.com/display/mxdocsv3/3ds+Max+-+Version+history


  • added the maxwellGetCorrelatedColor() MAXScript function
  • fixed: maxwell MAXScript functions didn't work anymore
  • assistant materials retaui their name when converted to layered materials
  • added the Hair appearance for the material assistant
  • the plug-in no longer reserves a license when Max starts. The license is acquired when exporting or rendering for the first time.
  • fixed: wrong UVs when importing a mesh with multiple UV sets from a MXS file
  • fixed: the flip flags on the global normal map of the Maxwell material were not exported correctly
  • fixed: wrong Nd for the the ghost BSDF component created for MxLights
  • fixed: the Maxwell object properties rollup for MxLight objects was truncated
  • fixed: area light rectangles created by MxLight objects were twice as big as they should have been
  • fixed: emitter textures (HDR and projected image) were not copied by Pack'n'Go
  • Pack'n'go now exports asset files introduced with the new v3 features
  • fixed: Maxscript error when calling MaxwellRenderer()
  • fixed: assitant materials couldn't be cloned
  • fixed: maxwell material import and export functions couldn't be called from Maxscript
  • fixed: axis conversion wasn't applied to scatter values
  • fixed: converting assistant materials into layered materials removed top level multi materials
  • fixed: No viewport display for maxwell nodes
  • fixed: Crash in mxlight
  • fixed: Displacement was always exported as on
  • fixed: Location settings were disabled when the sun was turned off
  • fixed: Maxscript error when cameras contain newline characters





 View my work at Turbosquid

Thursday, December 12, 2013

Autodesk 2014 Troubleshooting : When I try to install I get an Internal Error 2738

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=22754600&linkID=9241177&CMP=OTC-RSSSUP01


오토데스크 2014 제품들을 설치할 때 Internal Error 2738 이 발생한다면

: 맥아피 안티바이러스와 같은 백신 때문입니다. 이전에 설치한 적이 있을 경우에도 마찬가지로 발생하므로 링크의 완전삭제를 위한 툴을 사용해서 제거해야 합니다.

When I try to install I get an Internal Error 2738

Issue

When installing our software, you will get an Internal 2738 error.

Cause

An unregistered DLL or a conflict with McAfee Antivirus or a prior installation of McAfee. When McAfee is uninstalled it may leave residual traces that can affect installs.


Solution

Certain Anti-Virus programs have been known to affect the registration of a particular dll.
If you had McAfee Anti-Virus in the past (even if you have uninstalled it will leave some trace components on the computer), please use this McAfee tool to remove it completely:
See Also:



 View my work at Turbosquid

Saturday, April 13, 2013

3ds Max Design 2014 를 설치해 봤습니다.


하필이면 섭스크립션이 3일전에 종료되는 바람에

트라이얼 버전으로 설치를 해봤습니다.

이상하게 섭스크립션 시작일은 4/13인데 종료일은 4/9 이라

며칠 손해를 보네요. 문의를 좀 해봐야겠습니다.

암튼, 디자인 버전은 기존 2013과 다른게 거의 없군요.


디스플레이 드라이버는 저렇게 선택해서 고를 수가 있습니다.

제 그래픽카드는 DX11이 지원이 되지 않는걸로 알고 있습니다.


원래 맥스웰 씬이라서 그냥 몽땅 재질을 벗겨냈습니다.


그냥 뷰포트에서만


무엇보다 반가운 건 몹쓸 캐디 UI를 더 이상 보지 않아도 된다는 사실.


비트맵을 불러올 때는 저렇게 감마설정이 오토매틱으로 나와있네요.

아주 잠깐 써 본 느낌은...

 2013과의 큰 차이점을 모르겠다~ 입니다.

Populate 가 추가된 기능이지만 이건 이미 지난 2년간

베타테스트를 해 봤기에 크게 달라진 건 모르겠네요.

실제로 달라진 것들은 아래 링크에 나옵니다.

http://area.autodesk.com/blogs/maxstation/n185-3ds-max-2014-help-file


그리고 iray 3.0 버전

드디어 여러가지 프로시저럴 맵들이 지원이 됩니다.

아래는 iray버전. 단순히 된다는 것만 확인하는 차원이라

약 3분 가량 (iteration 150)만 돌렸습니다.

iray 3.0 of Max2014

아래는 기존 멘탈레이 버전. 재질 등 모든 설정은 이게 원본.

mentalray






 View my work at Turbosquid

Friday, September 21, 2012

iRay 차기버전의 기능 미리보기

http://blog.irayrender.com/

 

iRay 차기 버전에서 지원되는 새기능에 대한 샘플 이미지들입니다.

모두 순서대로 위가 현재 버전, 아래가 새버전입니다.

아마도 iray 3.0 이 될 것 같은데 맥스 2014에 포함이 될 것 같습니다. 

참고로 iray 3.0 은 현재 Bunkspeed 2012.5 버전에 번들이 되어 있습니다. (맥스에 내장될 버전이 같은 버전이 될 지는 잘 모름)

(참고2 : 현재의 iray 2는 Nvidia사의 Kepler 카드와 호환이 안되지만 3 버전은 호환이 된다고 함)

첫 번째 비교이미지는 반투명 유리재질의 그림자가 올바르게 렌더링 되는 것을 보여주고 있습니다.

두 번째 예시 역시 반투명한 커튼의 빛 투과가 올바르게 렌더링 된 것을 보여주고 있습니다.

세 번째 예시는 태양광이 다소 울퉁불퉁하면서 매끄러운 바닥에 반사되어 간접광을 발산하는 효과를 올바르게 표현해 주고 있습니다.

마지막 예시는 Dispersive Caustics 이 올바르게 렌더링 된 예시입니다.

전반적으로 렌더링 품질의 향상을 가져온 것을 볼 수 있습니다.

그리고 렌더링 시간은 마지막 예시만 표시가 되어 있는데

기존 버전의 경우 2시간, 새버전은 2시간30분이며 

시스템은 16쓰레드 CPU + 2 Quadro 6000 이라고 합니다.

Friday, April 13, 2012

Render Preset 을 사용하여 간편하게 랜더세팅 하기

Using Render Preset to simplify the render settings for beginner


프리셋은 다들 아시겠지만 V-Ray자체에도 제공이 되고 있습니다.
As you all knows, V-Ray has itself presets too.



설정 가능한 옵션이 참 많네요 그쵸?
There are so many options, right?

하지만 전 맨 아래에 있는 맥스 내장 프리셋을 더 선호하는 편입니다.
But I prefer this max genuine preset.

왜냐하면 보통 모델링 단계에서는 스캔라인 랜더러로 놓고 모델링 하면서 테스트 랜더링을 한 다음
Because when I do a modeling, mostly use scanline render to check model,

재질을 설정하는 단계에 가서 V-Ray등으로 변경을 해서 사용하는데
And then, I need to change to V-Ray for material works.

이 때 프리셋 버튼이면 한방에 해결이 되거든요.
To do, there is simple solution.

방법은 매우 간단합니다.
The process is very simple.

Thursday, April 12, 2012

3ds Max Design 2013 을 설치를 했습니다.

용량이 엄청나네요.

유니코드화 되었다고 하더니 64비트 버전만 4.76기가입니다.

아래 그림에서는 6.66GB 라고 표시가 나오는데 실제로는 아니네요.


그리고 Vault Basic 32/64bit 가 역시  4.5기가 가량 됩니다.

저 151MB 짜리 Autodesk 3ds Max Design English 2013 Win64는 뭔가 했더니

매치무버 2013 이랑 NPower Max 2013, Substance Designer 2.5 evaluation, ArchiVision 플러그인등이 자동으로 줄줄이 다운로드가 되는군요.


Sunday, February 5, 2012

3ds Max future notes - 3ds Max 2013 관련한 소식

Is it that time of year again? 3ds Max future notes

3ds Max 2013버전과 관련한 새영상이 올라왔었는데 현재 진행상황과 앞으로의 계획 등에 관한 짧은 글이 올라왔습니다.


내용을 살펴보자면

----------------------------------------

역시나 새버전이 언제 나오며 어떤 기능들이 포함될 것인지에 대해서는 정확히 뭐라고 얘기할 수 없고, 그 동안 Area blog등을 통해 소개되었던 XBR, Helix, Geppetto, Pandora등과 같은 연구과제로 분류된 것들 역시 언제 정식으로 포함되게 될 것인지도 알려줄 수는 없다고 합니다. 다만 그런 것들을 구매의사결정 기준으로 사용하지 않는다면 앞으로 추구하는 연구들을 보여줄 수 있다고 합니다.

그리고 XBR 계획이 발표된 이후로 매년 이맘때 쯤에 Webinar를 개최했었는데 올해는 3월이나 4월쯤으로 늦춰질 예정이라고 합니다.

다양한 소문들이 있지만 기대해도 될만한 것들 몇 가지를 살펴보면

UI:

XBR에서 큰 그림을 소개한 바 있긴 하지만 UI에서의 변화는 사용자들에겐 너무 민감한 사안들이기 때문에 과거의 실수를 반복하지 않기 위해 '리뷰어'들이 100퍼센트 지지하지 않는다면 바꿀 수 없다고 합니다. 현재 아이디어들을 좀 더 다듬어서 다음 XBR리뷰에서 정리해서 공유할 예정이라고 합니다. UI는 여전히 우선순위에 있지만 원하는 모든 걸 달성할 순 없을거라고 합니다.

Unified Simulation:

피직스에 기반한 MassFX가 2012버전에 소개되었는데 통합된 다이내믹스를 위한 첫단계 였고, 계속해서 엔비디아와 협력을 통해서, 완료되진 않았지만 즐거워할 만한 결과들을 제공할 것이라고 합니다.

Pflow:

MassFX의 일부로 통합이 되었어야 하는 파티클 플로우에 대해서는 개발자인 Oleg씨와 다년간 관계를 공식화 해서 꾸준히 개발을 지속할 것이라고 합니다. 당장 새해에 즉각적인 결과를 예상하기는 어렵지만 그러다고 실망할 필요는 없다고 합니다. 장기적인 프로젝이고 주요한 투자 연구 분야이니 만큼 앞으로도 개발자 채널을 통해 꾸준히 솔루션을 제공할 것이라고 합니다.

Nitrous:

2012년에 처음 소개된 새로운 뷰포트 시스템으로, 현재 기존 코드를 연구해서 크게 개선이 되었다고 합니다. 기존 소프트웨어 기반 피킹 프로세서를 하드웨어 기반 시스템으로 바꾸는 등 오래된 코드를 새 코드로 교체하는데 많은 노력을 기울였다고 합니다. 복잡한 씬에서 대량 오브젝트를 선택하는데 훨씬 빠르게 반응을 하며, 일부 사용자들의 특정 하드웨어에서의 '랙'을 해결할 수 있을거라 희망한다고 합니다.

Feedback:

고객으로부터의 피드백 방안을 마련해서 다양한 의견들을 수렴하고 사용자들의 직접 투표를 통해 많은 데이터들을 얻었습니다.
그런 내용들이 개발방향을 직접 결정하지는 않지만 의사결정에 크게 도움을 주는 것들이고, 현재 '사소하지만 번거로운 것들'에 대해 15가지를 개선해서 페이스북에 비디오로 확인할 수 있다고 합니다.(http://www.youtube.com/watch?v=jBhMPm9HtPc)

Quality

"고객 케어 프로그램" 이라 불리는 새로운 프로그램을 소개할 것이라고 합니다.
CER 시스템을 통해 문제가 발생하는 고객들로 하여금 문제해결에 도움을 줄 수 있는 프로그램이라고 합니다
(이 부분은 다음에 별도로 더 얘기가 있을 듯 해서 생략합니다)

기타 일반 사항들

우린 고객수도 엄청나고 경제위기에도 수익이 크게 늘었으며 게임개발자 잡지에서 3년동안 두 번이나 최우수 아트 툴로 선정될 만큼 게임분야에서 큰 성장을 이뤘고, 전문 3D애니메이션 솔루션에서 1등을 유지하고 있을 뿐더러 가장 크고 활발한 커뮤니티와 써드파티 생태계를 갖고 있는 만큼 매우 잘하고 있고 고맙다. 물론 사용자마다 개인적 의견차가 있고 마음에 안드는 사람들도 있겠지만 어쨌든 전체적으로는 최고다 라고 말하고 있습니다.

==============================================================



간단히 정리해 보자면,

2013에 들어갈 자세한 새기능 소개는 지금은 해줄 수 없으니 좀 기다려 달라
우린 많은 부분을 개선하려는 노력을 꾸준히 하고 있고 맥스는 여전히 잘나가고 있다.

뭐 이렇게 되겠네요.

현재까지 상황에 대해 종합해 보자면
그 동안 소개되었던 연구과제들(Helix, Geppetto 등)줄 일부는 채용되거나 혹은 지금처럼 서비스 형태로라도 좀 더 개선된 것들이 제공될 것이라고 보고있고,
잠깐 본 '사소하지만 번거로운 것들' 개선된 데모영상에서 보듯이 UI는 지금이나 별다를 바 없이 큰 변화는 없을 것 같고, 뷰포트는 더 개선될 것 같습니다.
MassFX는 2013이든 추후 Subscription Advantage Pack이든 새기능들이 포함은 될 걸로 보입니다.(Softbody 등)
다만 눈이 번쩍 뜨일만한 게 아직은 전혀 안보이고(전혀 없을 가능성 크다고 봄), 그 대신 2012버전에 Subs. Adv.Pack에 포함되었던 기능들이 2013의 새기능으로 소개가 될 가능성은 99.9퍼센트 되겠습니다.
과연 섭스크립션을 갱신할 만한 가치가 있는 내용들이 앞으로 소개가 될 것인지 모르겠지만 제발 그렇게 나와줬으면 합니다.

Wednesday, January 25, 2012

If you can run 3ds Max only once 맥스가 실행이 안되고 작동을 멈췄다는 오류가 생길 때

If you can run 3ds Max only once

일부 시스템에서는 사용자마다 한 번씩 맥스를 실행할 수 있고, 그 이후에 아무리 실행을 하려고 해도 3ds Max가 작동을 멈췄다는 윈도우 에러메시지를 보게 되는 경우가 있습니다.

만약 맥스를 시작하기 전에 레지스트리에서 맥스에 대한 사용자 설정을 삭제했다면 시작될 겁니다. (우린 레지스트리에서 HKEY_CURRENT_USER 아래에서 3dsMax버전 아래에 Plug-ins 폴더를 제거함으로써 범위를 좁혔습니다). 이건 진짜 해결방법은 아닙니다.

해결방법은 사용자에 대한 3dsMax.ini 파일을 편집해서 EnableCoreInterfaceProxySystem 설정을 1에서 0으로 바꾸는 것입니다. 이 방법은 플러그인이 로딩되는 방법을 바꿔서 맥스가 정상적으로 실행되도록 할 겁니다.

이 ini파일 옵션은 3dsMax SDK 프로그래머 가이드 (아래 링크) 에 있습니다.



On a very small number of machines you can run 3ds Max once per user, afterwards whenever you try to run 3ds Max it fails with a Microsoft Windows error telling you that 3ds Max has stopped working.

If you delete the user settings for 3ds Max from the registry before you start 3ds Max it'll start (we narrowed it down to removing the Plug-ins folder under the 3ds Max version under HKEY_CURRENT_USER in the registry). That's not really a workaround....

The workaround is to edit the 3dsmax.ini file for the user and change the EnableCoreInterfaceProxySystem setting from 1 to 0. That will change the way plugins are loaded and 3ds Max will start normally.

This ini file option is documented in the 3ds Max SDK programmers guide: Deferred Loading of Plug-ins

Wednesday, January 18, 2012

Common triggers for product reactivation 소프트웨어 재활성화가 발생하는 이유

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17996352&linkID=9241177&CMP=OTC-RSSSUP01


Scenario

As a customer activating your license, you might be asked if you are activating your license for the first time. You'd like to understand what this means.

 Solution


Autodesk is simply ensuring that the software is not activated on any ineligible computers. You send your activation request to Autodesk through a secure Internet connection or by email. If the request is valid, you receive an activation code, and your product is immediately available for use.


The following activities can prompt a reactivation: 다음의 경우 재활성화 프롬프트가 뜨게 된다고 합니다

  • Significantly changing the primary boot disk 프라이머리 부트 디스크에 중대한 변화가 생긴 경우 
  • Tampering with the activation services or the software license files 활성화 서비스나 소프트웨어 라이센스 파일에 문제가 생긴 경우 
  • Modifying the system date or time properties on a computer that has a time-limited software license 사용기한이 있는 소프트웨어 라이센스에 시스템 날짜나 시간이 변경된 경우 
  • Reinstalling your operating system 운영체제를 재설치한 경우

Saturday, October 15, 2011

3dsMax용 군중시뮬레이션 툴 Autodesk Project Geppetto 첫 번째 베타 공개

3dsMax용 군중시뮬레이션 프로그램 Project Geppetto (People Power)의 첫번째 베타버전이 공개되었습니다.

현재 명칭인 '제페토'는 "People Power" 라고 불리는 기술의 한 부분적 개념이며
차후 목표는 세 가지 큰 문제점을 해결하는데 있다고 합니다.

1. 자연스러운 움직임을 쉽게 생성하기(Geppetto)
2. 다양한 인류의 모습을 만들고 문화적 영향을 가능케 하는 것 (Evolver)
3. 수만명의 캐릭터들이 상호작용할 수 있도록 하는 효율적인 프레임웍의 생성


Saturday, October 8, 2011

Top Five Reasons Why You May Receive a Serial Number Error During Activation


http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=16485441&linkID=9241177&CMP=OTC-RSSSUP01



  1. Typos are made during activation
Take care entering these values as you register and activate your products, so that you don’t inadvertently transpose or skip numbers or letters.
    • Serial Number
    • Host Name (only valid for Network Licenses)
    • MAC or Physical Address (only valid for Network Licenses)
    • Host ID (only valid for Network Licenses)
    1. The serial number you are attempting to use does not match the product
    There are several scenarios in which this mismatch can occur. Before registering and activating your license, please be sure the Serial Number you are using matches the product and release of the product and the type of license you have purchased.
    • The serial number is valid, but is associated with a different product (e.g., AutoCAD LT 2010 versus AutoCAD)
    • The serial number is valid, but is associated with a different version of AutoCAD (e.g., AutoCAD 2009 versus AutoCAD 2011)
    • The serial number is valid for a network deployment, but you are trying to activate the product as a standalone license (and vice versa)
    1. The serial number you are attempting to use is truly not valid anymore
    There are a couple of scenarios in which a serial number can be made obsolete. Before registering and activating your product, please be sure the Serial Number you are using matches the product and release of the product and the type of license you have purchased.
    • The serial number is associated with a product or a release of a product that you are not licensed to use
    • The serial number is obsolete and has been replaced with another serial number, in an effort to simplify a Subscription contract
    1. The contact information you are using does not match what is already associated with the Serial Number when the product was registered
      This usually occurs when there is a change to your name, the name of your company, or your address after the product was registered. Be sure to keep your contact information up to date inRegister Once. There, you can add an account with your current information, register products to that account, and delete your old accounts, or those with outdated information.
      1. You may have exceeded the activation limit on the license you are attempting to activate
      Activation limits are set based on the type of license agreement you have with Autodesk. They are designed so that you can easily remain compliant with the license you purchased and so that you are protected from someone else using your license.

      If you receive an error message about reaching your activation limit, you will need to request activation assistance directly from Autodesk. To do so, visit our License Registration and Activation Assistance page and select the Activation Assistance Form for the license you are trying to activate.

      For more information about the license you purchased, visit www.autodesk.com/licensing. For more information about License Compliance, visit www.autodesk.com/licensecompliance.

      Thursday, February 10, 2011

      Autodesk 3dsMax XBR webinar QNA




      전체 Webinar는 녹화되어서 조만간 공개할 예정이라고 합니다. 스크린 샷 몇 장에 QnA내용 중 흥미로운 부분들 몇 가지 적어봅니다.


      전체 QnA는 아래에 영문으로


      Q: 모니터 여러대에서 다양한 뷰포트를 사용하는 게 고려되고 있나? 예를 들어 뷰포트 하나를 떼어서 다른 모니터로 옮긴다거나
      A: 고려중이다


      Q: VRay가 내장 랜더러로 통합될 가능성은?
      A: 없다


      Q: ICE가 맥스에 통합될 수는 없나?
      A: 뭔가 궁리중


      Q: GPU가속 기능은  Nvidia 파트너쉽 때문에 CUDA 만 지원되나?
      A: 아니다. 일부 OpenCL 도 가능


      Q: 새로운 뷰포트가 GPU 기반인가?
      A: 맞다


      Q: 넙스에 어떤 변화라도 있나?
      A: 없다


      Q: 내 생각에 NojeJoe Slate는 반쪽짜리다. Zookeeper 를 채용하거나 이와 비슷한 걸로 맥스를 더욱 노드기반으로 만들면?
      A: 그들과 공동으로 개발을 위한 노력을 하고 있다. 기다려 봐라


      Q: Optimize and Pro optimize, Boolean and Pro boolean 와 같이 중복되는 모디파이어들은 정리될건가?
      A: 다이어트의 일부는 오래된 기능들을 정리하는데 촛점을 맞추고 있다


      Q: 뷰포트에 3D Vision 이나 다른 스테레오 뷰잉 기능을 지원할 계획은?
      A: 계획은 있는데 언제인지는 모름


      Q: 파티클 플로우 멀티스레딩 지원은?
      A: 연구중


      Q: 이 다이내믹 시스템은 피직스에 기반한 것인가?
      A: 맞다


      Q: 피직스가 리액터를 대체하나?
      A: 맞다


      Q: 멘탈레이도 GPU 를 이용하게 되나?
      A: 아니


      Q: Renderman for 3dsmax 와 같은 랜더링 시스템을 개발할 계획은 없나?
      A: 없다


      Q: 번들된 매치무버나 이미지모델러, 컴파짓 등도 업그레이드 되는가?
      A: 전부는 아니지만 아마도...


      Q: max2012 플러그인은 max2011 과 호환되나?
      A: 아니





      Questions/Chat Log   G:\Download\QuestionsAndChatLog 2011_02_09 00_49.rtf

      Audience Question:
      Q: no sound
      A: you should be hearing us.  You are in listen only mode, so we cannot hear you.  Ask questions here.

      Audience Question:
      Q: will our questions be visible to everybody? If so: Hi all, greetings from Germany!
      A: yes

      Audience Question:
      Q: we can see you looking through the ppt, not sure if you want to show that
      A: Thanks

      Audience Question:
      Q: the viewport needs a major update :D
      A: Then you'll be happy with this presentation

      Audience Question:
      Q: how do you take part in "comunity voice"?
      A: Go to my blog area.autodesk.com/blogs/ken and look for "community survey"

      Audience Question:
      Q: Any talk on python-integration in this presentation?
      A: no

      Audience Question:
      Q: i like to know if you have the idea to port 3dsmax to a mac enviroment
      A: We're not going to be talking about our porting plans in this session

      Audience Question:
      Q: Not a question, but just so you know, biggest viewport performance issue seems to be that you do backface culling in software on a single thread.
      A: Stay tuned...

      Audience Question:
      Q: If this is not the forum for us to inquire about features we desire in Max, will there ever be an opportunity for that?
      A: Yes, we're looking at some tools to do that. We're testing them right now

      Audience Question:
      Q: Is a list available of the 300 legacy problems that were fixed?
      A: We'll see if that can be done

      Audience Question:
      Q: Why not just ask the user once wether its ok to submit crash reports automatically, and thereafter do it silently?
      A: All of adsk uses a single system, so it is hard to change the behavior

      Audience Question:
      Q: any talk of particle flow enhancements in this presentation?
      A: Not directly

      Audience Question:
      Q: I'm surprised that CER is actually referenced... I all too often just hit close before sending... sorry.
      A: Stop doing that or we'll take away your license. :)

      Audience Question:
      Q: In a public forum Ken spoke about the ribbon, and said it didn't came out as expected. Will it be revised? How?
      A: just wait a few minutes!

      Ken Pimentel (to All - Entire Audience): Pay attention to this slide...


      Audience Question:
      Q: Will we see Max / Max Design become further separated or possibly a head toward the two merging?
      A: I don't expect they will diverge much more than they are currently, but no promises

      Audience Question:
      Q: waiting patiently. the ribbon failed partially because its time consuming to customize it IMHO
      A: we've heard that, watch for something...

      Audience Question:
      Q: How about Character Studio improvements? somethinglike better than Motionbuilder.
      A: We are balancing the CAT vs Biped efforts, leaning towards CAT these days

      Audience Question:
      Q: Max for Mac... will we hear anything on the yes or no regarding this?
      A: not talking about it today

      Audience Question:
      Q: and when you have a lot of renderings that's kinda annoying, you know
      A: looking at better ways to manage renderings

      Audience Question:
      Q: What about fluids simulation?
      A: research

      Audience Question:
      Q: how many participants are listening in right now?
      A: hundreds

      Audience Question:
      Q: Has a UI emulator been considered? Something where the interface can be reversed to appear much like Max 8 for example.
      A: no

      Audience Question:
      Q: is MS Direct3D viewport environment is dominate in future 3dsmax development, or new vesrions of OpenGL 3.x also supported and will be developed and optimized in future 3dsmax viewports?
      A: A LOT going on around the viewport, hang around and learn more

      Audience Question:
      Q: Caddies have been beaten from pillar to post but are we going to be able to drive max how we'd like?  Why are these not customisable?  Can we keep them away from the interest area?  Because funnily enough I don't want them right where I am focussing in precisely.
      A: yes, we've heard that and I think we have that figured out

      Audience Question:
      Q: Is the integration of iray something you will address in the future?
      A: YES

      Audience Question:
      Q: can we share the presentation later with users that are not participating right now?
      A: Yes, the presentation will be available to send to others. You should receive an email with the link to the recording within 24hours.

      Audience Question:
      Q: Will there be any updates on particle flow multithreading and unified dynamics? What kind of fx dynamics system max will have?
      A: in the presentation

      Audience Question:
      Q: Can't we just have CAT or BIped or CATed ,not both of them ?
      A: The point is which is getting future investment, not which is going away. CAT is getting investment.

      Audience Question:
      Q: maybe a stupid question: will max be available for mac os in future? (looking on a growing apple market)
      A: active research

      Audience Question:
      Q: Can we have voice controls for best and quickly workflow?
      A: Not getting a lot of attention from us

      Audience Question:
      Q: did you fix the viewport performance issues on dual 6-core-systems, on which the current max versions are badly suffering?
      A: This is a Windows bug that affects Nvidia drivers, we are continuing to research this and working with the vendors on a solution - we agree it is a problem

      Audience Question:
      Q: Hate to say that, but most of this sounds like 'dumbing down' 3ds Max, rather than fixing the problems it has...
      A: Well, perhaps you should wait and see. The most elegant interfaces mask power with simplicity

      Audience Question:
      Q: Max needs native fluids simulation.
      A: We've heard that

      Audience Question:
      Q: will there ever be some kind of render layer management like maya or RPManager? Are you planning on something like this?
      A: I can't be specific, but this is an area that we want to address and sooner rather than later

      Audience Question:
      Q: Plans to implement bug feedback into the application itself? Like for specific tools that don't crash but have bugs that breaks a tool.
      A: not really

      Audience Question:
      Q: Hi from Brazil!! Do not you play Max equal to the UI the UI of Maya, right?
      A: We're not turning max into maya, we're doing something else

      Audience Question:
      Q: If I'm looking at upgrading my workstation, should I do it now?  Or wait a few months to see what the max sys requirements are as I want to upgrade for better max performance with mild future proofing.
      A: get lot's of memory and the best nvidia board (if you use iray) or ATI if you don't

      Audience Question:
      Q: What about actually taking some of the useful effects Video Post has and bringing them into the real rendering interface. The VP UI hasn't evolved in about 8 years it seems and not friendly to real workflow or network rendering.
      A: Something we've talked about, no immediate plans

      Audience Question:
      Q: isn't this UI talk very similar to Luxology's modo ?
      A: Is that a good thing?

      Audience Question:
      Q: will iray be better suited for animation soon?
      A: Stay tuned

      Audience Question:
      Q: why is Iray not as fast as the competition ? is this going to improve ?
      A: yes

      Audience Question:
      Q: Hopefully scripting will also be updated to support all these new UI functionalities
      A: hopefully!

      Audience Question:
      Q: will these UI upadtes be done to Maya?
      A: go talk to the maya team, this is the max team

      Audience Question:
      Q: another question. Is there any chance to have linux version of max too?
      A: I think OSX before Linux. That is what customers told us in surveys

      Audience Question:
      Q: Are there any plans for the future to integrate Python support to bridge the gap between Maxscript and C++?
      A: Did you hear about MAXsharp? Now on ADN.

      Audience Question:
      Q: How much influence are the other AutoDesk product lines (Inventor, Autocad, Revit, etc)  going to play into the UI design and workflow considerations?
      A: Some, less than they have

      Audience Question:
      Q: Has Autodesk considered a partnership with a major fluid simulation company to work with experienced designers?
      A: yes

      Audience Question:
      Q: In this example I see 7 scroll bars already...NIGHTMARE!  That means lots of tools are 'hidden' or an annoying scroll away
      A: We want to minimize scrolling, and its a challenge to eliminate it completely when UI is resizeable.

      Audience Question:
      Q: Is better support for using various viewports on multiple monitors being considered? For example, undocking a viewport and moving it to another monitor?
      A: Its being considered.

      Audience Question:
      Q: Will there be realtime renderer where we can fine tune materials and shader in realtime?
      A: active research and a relatively short timeline

      Audience Question:
      Q: Why has max been divided in 2 parts with max design and max?  Any plans to bring as one product or divide it more?
      A: No plans. The split is working as intended and there has been a lot of growth in max because we did this.

      Audience Question:
      Q: The information overflow in that ribbon looks just silly
      A: We are also concerned about information overload, and are prototyping ways to address it.

      Audience Question:
      Q: The most recent UI changes have been a massive leap backward, IMO. Changing to monochrome icons makes it difficult even for veteran users to find features, and the dark UI is hard on the eyes. The icons should be changed and the default should be a lighter UI, not a darker one.
      A: Working on it :)

      Audience Question:
      Q: Q: What about actually taking some of the useful effects Video Post has and bringing them into the real rendering interface. The VP UI hasn't evolved in about 8 years it seems and not friendly to real workflow or network rendering.


      A: Yes, good idea

      Audience Question:
      Q: will max have render on the cloud
      A: working on it, we demo'd with nvidia at GTC

      Audience Question:
      Q: Integration with MR and iRay is scaring me. I fear it will make max less open to external rendering solutions, like xsi. Is this an unjustified fear?
      A: unjustified

      Audience Question:
      Q: How far will UI customization go? I mean, Max really does feel like Microsoft Office UI design.. cluttered..
      A: Full customization is planned.

      Audience Question:
      Q: Is MAXsharp going to move from research project to a new feature of Max?
      A: it is in "beta" we hope it will emerge as a feature, but we want to make sure we're doing the right thing

      Audience Question:
      Q: it would be nice if the viewports could be as fast and dynamic as the one in mudbox
      A: They serve different purposes. You can't do everything you can in max and vice versus.

      Audience Question:
      Q: Integrate VRay as native renderer in Max, feasible?
      A: no

      Audience Question:
      Q: We actually use the scanline renderer a lot and many times create things that looks better than mental ray in shorter time due to in-house plugins. Now it hasn't been updated in years and it still clamps everything in the 0-1 range, and has many minor bugs. We could do wonders with it in internal use if you ever release the code into the SDK. Any chance that could happen?
      A: perhaps

      Audience Question:
      Q: As a user of 3ds/max for 15 years, is it possible to join your beta tester program?
      A: beta.autodesk.com sign up!

      Audience Question:
      Q: I mudbox going to part of Max and not a sererate program? Just seen on the workspce menu...
      A: look at the Entertainment Suite, the new Premier Suite will include Softimage

      Audience Question:
      Q: in addition to giving features a permanent home, wouldnt it be good to be able to easily create shortcuts for your most used tools? some sort of easy ribbon, or even maya tabs.
      A: Yes, customization is planned.  Make a new tab, toolbar, or workspace, etc

      Audience Question:
      Q: Multiple monitor support is an awesome feature! Anything on better support for tablets?
      A: We didn't discuss this, but it's on the radar.

      Audience Question:
      Q: I'm a maya user and I really see strong features in 3dsmax last versions with slate material editor, pflow, mental ray integration, etc... and you continusly try to improve your software. Could you please share some of your enthusiasm with maya developpers? ;)
      A: We'll be happy to tell them!

      Audience Question:
      Q: will iRay working and supported on NVIDIA gaming video cards - for example my new GF 560 Ti ?
      A: works, but not necessarily officially supported

      Audience Question:
      Q: Layouts! Fantastic. Will we be able to save show/hide settings for layouts as well as menubar layouts etc? For example, have Graphite on for a  'Modeling' layout then off for 'Unwrapping' layout?
      A: In general yes, whether that's workspaces or layouts, TBD.

      Audience Question:
      Q: do you know if matchmover will be developed furhter? (since it's bundled with max subscription)
      A: no plans, we might integrated it

      Audience Question:
      Q: will vieport be changed to suport showing textures like noise, now u see one thing in viewport another thing in render window (size, direction etc.)
      A: I think it will be improved in the next release

      Audience Question:
      Q: are you working in ways to integrate more , max, maya, softimage, so the can work really smooth
      A: Yes, we are investing a lot in interoperability between the products. Stay tuned for more news on that....

      Audience Question:
      Q: Will you release this "hand draw" style UI for max :P ?
      A: yes, with a box of crayons for coloring it

      Audience Question:
      Q: It would be great to customize the basic mouse buttons, for example making the 3D navigation Maya-like.
      A: Thats a common request.  Max is sold in suites with many other products, so this would be valuable as a configurable option.

      Audience Question:
      Q: Can/will the Slate interface ever be applied to the Modifier stack?
      A: That is the longer term vision

      Audience Question:
      Q: Will be Mental Ray, and Iray the principal render core in XBR ?
      A: I think we are going to be more agnostic

      Audience Question:
      Q: A dynamics destruction plugin (like Rayfire or Tear Down It) would be nice to include as well.
      A: Stay tuned...

      Audience Question:
      Q: Will ICE be integrated in 3ds Max ( and other autodesk products)?
      A: Something we're looking into

      Audience Question:
      Q: Are the interface improvements going to be unified across Autodesk applications a-la Adobe?
      A: In some ways, but our focus is to address the problems of Max users first.

      Audience Question:
      Q: Are you going to talk about porting it to OSX?
      A: not directly

      Audience Question:
      Q: Any plans to get max UI respect Windows fonts DPI scale?
      A: we're definately looking into it.

      Audience Question:
      Q: Will 3ds Max and 3ds Max Design merge into one product again?
      A: no plans

      Audience Question:
      Q: will you also wokr on viewport performance for single objects? why can zbrush handle millions of polys with ease where max is slowing down at a fraction of it?
      A: Because Zbrush is designed to do one thing and max has to do much more with the objects in the viewport

      Audience Question:
      Q: The video is not fluid, is it supposed to be fluid?
      A: It is difficult to show videos on this system, we'll post them on our blog later

      Audience Question:
      Q: That interface right there is perfect! That is what I want to see in 3DS Max! Is this a rough idea of the layout you are going with?
      A: Thanks.  Its a rough idea of a general default.  Other workspaces could look considerably different.

      Audience Question:
      Q: Is that San Diego video done in 3DS Max 2011?
      A: No... :)

      Audience Question:
      Q: What kind of video card are you using for this demo?
      A: FX 3800

      Audience Question:
      Q: GPU-accelerated features will be Cuda only, due to nvidia partnership?
      A: no, some OpenCL too

      Audience Question:
      Q: CAN YOU REPEAT THE BETA ADDRESS
      A: beta.autodesk.com

      Audience Question:
      Q: Is that video supposed to be lagging? It doesn't look very 'easy to naviagate'?
      A: this is due to the problem of using this sharing sw to show a video

      Audience Question:
      Q: "Nitrous" rings a bell.. isn't that the code name for an early attempt to do a rewrite of the core?
      A: yes

      Audience Question:
      Q: the video playback is stuttering - makes it look like it's poor viewport performance, but it's probably just the connection/trying to stream a video through a webinar.
      A: yes

      Audience Question:
      Q: can just type the beta programme web adress?
      A: beta.autodesk.com

      Audience Question:
      Q: As we all now use widescreen monitors horizontal screenspace is cheap, but vertical screenspace is precious. It makes me very nervous to see this new UI use up so much precious vertical screenspace.
      A: We want to address widescreen layouts, and plan to.  The layout you saw is only one example of the possibilities.

      Audience Question:
      Q: I'm a long time user and can navigate the complexities of the interface very well as it is.  It is crucial the planned changes to interface do not impact interactivity.
      A: yes

      Audience Question:
      Q: We often work with thousands of objects, small polygon counts per object but max is super slow with more than 1000 objects. Will this improve?
      A: YES, 10X performance if scene has 10,000+ objects

      Audience Question:
      Q: I saw you mention something about asset browsing. Any chance on implementing something like the HTC Asset Browser Pro plugin? MY biggest Max problem has been saving out objects to a library. I would love a plugin like itunes for 3d files and textures!
      A: We are always looking at lots of new stuff, I can't really speak about individual feature plans.

      Audience Question:
      Q: Are there any plans for a beta program to see what the users think of the program prior to release?
      A: yes, one exists

      Audience Question:
      Q: Are the development teams for UI or viewport for max somehow connected to the teams for maya? (ie. dockable and tabbed windows, viewport 2.0 etc.)
      A: Only in a very limited way

      Audience Question:
      Q: What about customization of this new UI ? will power user be able to completely change/modify these tabs ? to suit particular pipeline, scripts or plugin, it would be very useful IMHO
      A: Yes, that's the plan.  

      Audience Question:
      Q: will DynamitESP be included in 3dsMax?
      A: No, it will only be in 3ds Max Design

      Audience Question:
      Q: I wanted a more focus on the wireframe side of things
      A: You'll see that

      Audience Question:
      Q: I assume that the ribbon context options will be accessible and creatable by 3rd party plugins? Will Vray options be available as a ribbon tab for example?
      A: If Vray creates it on install

      Audience Question:
      Q: I'm not sure I understand but did you say the viewport will be able to use indirect lighting?
      A: yes

      Audience Question:
      Q: Is this new viewport GPU based?
      A: yes

      Audience Question:
      Q: Any Qt integration planned?
      A: Thats TBD

      Audience Question:
      Q: Are there plans for a nonlinear timeline? e.g. viewing many shots(files) on a single timeline in order to preview the edit
      A: Something we're talking about

      Audience Question:
      Q: Will we see any change on the NURBS side?
      A: no

      Audience Question:
      Q: please consider that some of us are lucky enough to use multiple screens...so we'd like to put tools here there and everywhere
      A: Thanks, we won't forget about you.

      Audience Question:
      Q: Is quality nurbsmodeling on your shedule?
      A: not immediately

      Audience Question:
      Q: Are you taking into consideration that standard monitors are widescreen now, not 4:3 in your prototype designs for new UI ?
      A: Yes.  The prototype is only one layout.

      Audience Question:
      Q: will it be able to move around mirror, box? when i select mirror i can no longer navigate viewport. thats not the case with say new extrude "box" id like to see mirir box not disabling viewport navigation. will that be changed?
      A: Individual tools may need workflow enhancements, and this is something we'd have to address on a case by case... but this is good feedback, and we can look into it.

      Audience Question:
      Q: Will there be more webinars like this?
      A: yes, we are planning on hosting more webinars like this in the future.

      Audience Question:
      Q: Will all of these "tabs" be detachable?
      A: Thats TBD.  

      Audience Question:
      Q: Is this new UI based on Qt?
      A: TBD

      Audience Question:
      Q: Is there any plan for support having multiple scenes open at one time(Like modo and Cinema4D)?
      A: It hasn't been eliminated

      Audience Question:
      Q: Someone earlier was mentioning nvidia consumer level video card, any plan to validate consumer card video drivers like currently only for professional cards?
      A: That is an impossible task. There are 30 variants of just a single GeForce card like the 480, we do test some GeForce cards and ATI game cards

      Audience Question:
      Q: If the MAX team and the MAYA team were to throw down...who would win?
      A: We out-mass them by quite a bit and we fight dirty

      Audience Question:
      Q: I love the interface I am seeing. The ribbon is awesome. Will it be EASY to customize? AutoCAD customization is too complicated to me
      A: We have lots of ideas to improve customization, but there is a lot to do before that.

      Audience Question:
      Q: 2011 has very bad performance compared to 2009. Are there any plans to improve this?
      A: question answered online. thanks.

      Audience Question:
      Q: We really need a render to After Effects comp
      A: DEFINITELY!

      Audience Question:
      Q: what about python binding with max?
      A: maxsharp

      Audience Question:
      Q: I like the UI design direction. All of those menus should be tear-off/floatable, of course.
      A: Thanks for the feedback.  That's TBD.  Others have said floating is less ideal than docking or minimizing somewhere.  User testing, and feedback like yours, is going to help clarify this for us.

      Audience Question:
      Q: will there ever be a product which is "XBR" or is it just the development side of max?
      A: XBR isn't a release, it is an initiative, so you will see the progress of that over time.

      Audience Question:
      Q: So what about caddies?
      A: We want to improve Caddies

      Audience Question:
      Q: When are you moving to Direct X 10 and 11 ? When will iRay be "real time" and "continous"
      A: Sooner than you think

      Audience Question:
      Q: was the jewel icon missing by purpose (= planed to be removed) or was it just in the design draft
      A: You notice everything !! ;)

      Audience Question:
      Q: We really need a render to After Effects comp


      A: We completly agree

      Audience Question:
      Q: will the data and scene management improvments allow better render pass and states/partitions management?
      A: Soming that we're committed to - won't be too much longer

      Audience Question:
      Q: Max's general viewport performance for simulation is generally very poor, again due to large object numbers. Will this be improved?
      A: Yes, watch for "Nitrous"...

      Audience Question:
      Q: A quick straw poll of my office says we applaud your attempts to unify the program interface, but we don't at all like it being based on a ribbon
      A: ok, why?  

      Audience Question:
      Q: why is CAT more developped than Biped ?
      aren't there many more Character Studio users out there ?
      simple things like squash and stretch can't be too hard to implement and we've been waiting for years.
      A: Because it seems a wiser investment for the long term and our surveys tell us this

      Audience Question:
      Q: In my opinion NodeJoe/Slate is only half way there. Will Epheres ZooKeeper be adapted into Max or something similar to make Max more node based?
      A: We entered into a co-development effort with them, so stay tuned.

      Audience Question:
      Q: Any commercial plans to bundle max with external plugins (discounted)? Eg a "VFX SUITE" with pflow box 2/3, fumefx, and krakatoa..
      A: I love the idea

      Audience Question:
      Q: there is some really great tools within the grafite modeling toole but i really would like to see them intergated within the orignal editble poly tools
      A: Modeling tools need consolidation, true.

      Audience Question:
      Q: will we be able to carry the customized UI from one 3ds Max installation to another?
      A: Yes

      Audience Question:
      Q: A cusomizable UI is great, it would be even better if I could take my workspace with me on a usb stick or similar, so if I used a different PC I could still find things. Any plans to make it portable?
      A: Yes

      Audience Question:
      Q: If possible, please consider adding a text-only mode for ribbon buttons. Modo, Softimage, Lightwave etc have shown Text-only buttons can work very well
      A: TBD

      Audience Question:
      Q: when XBR will be "complete" and released ?
      A: when it is done

      Audience Question:
      Q: What size dev team are the MAx team now running at ?
      A: not big enough for everything that everyone wants

      Audience Question:
      Q: I something about tablet a few queations back, I think it would be great if tablets with motion controllers (iphone/ipad)  can be used as an external monitor and camera-controller at the same time.
      A: Yeah that would be cool.  I'd like to work on that! :)

      Audience Question:
      Q: Now there are double modifiers like Optimize and Pro optimize, Boolean and Pro boolean .... do you clean those ?
      A: part of diet is focused at retiring legacy features

      Audience Question:
      Q: For those who missed it, will the images from the presentation be uploaded online?
      A: There will be a recording available. You should receive an email with the link to the recording shortly.

      Audience Question:
      Q: The UI in Max gets slower when you have Aero effects turned on in Windows 7, is this a problem you are aware of and are looking into?
      A: yes

      Audience Question:
      Q: Are tere anyplans fore stereo workflow in max?
      A: our current viewport limit us to only 4 cameras, and since we have 4 viewports we can't offer stereo in view. XBR Graphics is hopeuflly going to enable much more than 4 cameras

      Audience Question:
      Q: I'm really hoping for good stereoscopy support in the next max version...
      A: not happenign for technical reasons, see Louis Marcoux blog for details on how to do it for now

      Audience Question:
      Q: I have no idea of the user spread worldwide but could we antipodean friends please get some considerations/training/events/global times shown when scheduling.  We don't all know which EST you are talking about etc
      A: sorry, it was in my blog

      Audience Question:
      Q: Thanks guys, you're doing great.
      A: thank you again everyone!

      Audience Question:
      Q: Any plans for better Point Cache system?
      A: yes, for now

      Audience Question:
      Q: ParticleFlow multithreading support?
      A: research

      Audience Question:
      Q: Is XBR going for a UI so one can work more directly procedurally like Slate instead of layers or lists? May be out of line here, but like Houdini?
      A: that 's the vision

      Audience Question:
      Q: Any ETA on when XBR graphics will be ready for primetime?
      A: sorry can't give timiing, but please signup to the beta to see some WIP

      Audience Question:
      Q: will this dynamic system be based on physx?
      A: yes

      Audience Question:
      Q: what is the future of default scanline renderer?
      A: not much of a future

      Audience Question:
      Q: Oh I almost forgot - did you had a look at what people is doing hacking the kinect? Something for the labs maybe?
      A: yes it's very cool

      Audience Question:
      Q: Do you plan add support for 3D Vision or another stereo viewving for viewports?
      A: In the plans, not sure when

      Audience Question:
      Q: Thanks great job, like where this going :)
      A: thanks!

      Audience Question:
      Q: This new 10x performance increase...when can we expect to see that...the next release?
      A: We hope you won't be waiting long

      Audience Question:
      Q: Color Icons?  Can I get the old 2009 icons into 2011?
      A: possibly not, once icons and the framework is revised.

      Audience Question:
      Q: When are you moving to Direct X 10 and 11 ? When will iRay be "real time" and "continous"
      A: That's the goal

      Audience Question:
      Q: Can we have an Xref/Container system that works? Xref system breaks a lot, Containers don't work well for complex setsups. We need to be able to manage our large data files more easily.
      A: Agreed, more work required

      Audience Question:
      Q: Be careful when retiring Boolean. Sometimes I have to resort from Pro Boolean to Boolean. For whatever reason, Pro Boolean gives me undesireable results sometimes....maybe 5 % of the time
      A: yes, we intend to drive these decissions on data we get from CIP and then take a conservative approach to removal

      Audience Question:
      Q: Will physx replace reacctor?
      A: yes

      Audience Question:
      Q: that Graphite bar is such a bad idea...
      A: Can you elaborate?

      Audience Question:
      Q: As a developer I've found and worked around many bugs in 3dsmax. How can I easily contribute bugs I find in the core?
      A: Joing ADN is teh best way to get us this type of feedback and to help you workaround the issues

      Audience Question:
      Q: "Audience Question
      Q: when XBR will be "complete" and released ?
      A: when it is done"



      A: yes

      Audience Question:
      Q: can we share some of questions and some screenshots with others?
      A: Feel free to share the whole presentation when you receive the recording through e-mail.

      Audience Question:
      Q: Does Quicksilver take advantage of parallel GPUs?  Apologies if it already does, but I'm a user who has not yet adopted Quicksilver.
      A: no

      Audience Question:
      Q: Your guys rock! If there ever is a throw down between the MAX tema and the MAYA team, you could do a pay per view, and use the money to hire more developers!
      A: that would be fun :)

      Audience Question:
      Q: Will Mental Ray ever use the GPU?
      A: no

      Audience Question:
      Q: What will the node based material system look like in terms of usage, more like unreal, maya or else?
      A: more like Slate :)

      Audience Question:
      Q: are there any planes of developing a rendering system like renderman for 3dsmax?
      A: no

      Audience Question:
      Q: Will any of the modelling tools be changed, updated or added to?
      A: yes

      Audience Question:
      Q: Ribbons reminds me a lot to MS Outook 2010 - I don't find it very useful. I might be 'old school', but I prefer simple drop down menu for most of the time.
      A: Tabs can be minimized to drop down like menus.  Panels can be too.

      Audience Question:
      Q: Can we have a better integration of the UV unwrapping with max please?
      A: it's a key strenght of teh product that we hope to continue to evolve

      Audience Question:
      Q: Just a not regarding scanline renderer: We put out images that looks better than mentalray in the scanline renderer. Would never be possible in quicksilver due to not having the c++ plugin acrtitecture. Scanline is like a renderman to us. You can do really weird stuff in it. For instance our internal sub surface scattering blows everything in mental ray away in both quality, speed and usability.
      A: ok, it isn't going anywhere

      Audience Question:
      Q: Can Ribbon be more vertical-friendly?
      A: 2011 has better options for a vertical ribbon

      Audience Question:
      Q: Can Autodesk present a copy of new 3dsmax 2012 for best question on webinar? :)))))))
      A: soon

      Audience Question:
      Q: Are there any plans for a easier "one click" solution for transfering object between 3DS Max and Mudbox?
      A: yes

      Audience Question:
      Q: Will the legacy modifiers be abandoned, or will there be utility included that will allow a user to convert legacy models?
      A: it's one of teh things we are considering or releasing legacy code as SK samples

      Audience Question:
      Q: Is stereoscopic(3d vision) support for viewports and rendering on your shedule?
      A: yes, but go check out louis marcoux blog for details on doing it now

      Audience Question:
      Q: Can we see some actual new features soon please?
      A: yes, soon ;-)

      Audience Question:
      Q: Will there be new tools for SDS modeling?
      A: yes, I think so

      Audience Question:
      Q: Will the plans for property aggrigation and manipulation work on multiple objects (non-instances)
      A: talking about this

      Audience Question:
      Q: a learning mode in the new UI would be awesome...especially for beginnner.
      A: Great idea. :)

      Audience Question:
      Q: Is there a way for users to see how their crash reports are being grouped and dealt with/prioritised?  I have a continual bug and hear zero feedback, I'd like feedback or even an avenue to browse what's happening.
      A: no

      Audience Question:
      Q: Why do you think Maya is so big in movies and Max so big in games, and there is such a hard line between the two ?
      A: It's not that simple to explain

      Audience Question:
      Q: Any chance on a 'real' Catmull-Clark Subdivision in Max?
      A: we need to do this

      Audience Question:
      Q: Do you host any Youtube channel for XBR?
      A: i'm not sure how the recording will be made available, or intent is to make it publicly available though

      Audience Question:
      Q: Great user interaction recently. Please keep that up.
      A: thanks, glad you noticed!

      Audience Question:
      Q: why not just look into what growth there has been in Maya on Mac...I imagine the max uptake would be similar.  I have a mac but I can't use Maya :( but I contribute to surveys about max on macs
      A: I hope your patience will be rewarded - but not right away

      Shane Griffith (to All - Entire Audience): sorry everyone, got to go do my day job and making Max the best app in the world. - Ciao!
      Audience Question:
      Q: Is there any way to suggest features and get response whether it's coming, under consideration or "super secret"?
      A: We're working on something like this

      Audience Question:
      Q: any chance NOT to roll out Graphite across the entire application?
      A: If you mean the ribbon, maybe, but there is a bigger chance it will be a whole lot better before we roll it out.  

      Audience Question:
      Q: bundled software will be upgraded too? like matchmover, imagemodeler,composite
      A: perhaps, not all of it

      Audience Question:
      Q: I really like Max modifier stack. Even if UI changed, I wanna see it forever
      A: Modifier stack is staying.

      Audience Question:
      Q: WIll there be improvements with interoperability with Revit? For instance, material translation in linked Revit FBX fails.
      A: yes

      Audience Question:
      Q: Will iRay be able to support render elements? RIght now not passes= not suitable for many productions
      A: working on it

      Audience Question:
      Q: Any plans to make improvements to the UVW Editor?
      A: you won't be waiting much longer!

      Audience Question:
      Q: xref of 3ds max is limited, please improve the xref system
      A: agreed

      Audience Question:
      Q: Will modelling evolve? Using something like Sketchup is great for quick arch models. Is modelling being actively delevoped in any way?
      A: definitely

      Audience Question:
      Q: For those who came in late, will the shown images be put up online?
      A: the entire webcast will be available for viewing later, including the visual content.  we'll be making that available to everyone.

      Audience Question:
      Q: Will there be other Max products released before XBR?
      A: that is a complicated question

      Audience Question:
      Q: max2012 plugin is compatible with max2011?
      A: no

      Audience Question:
      Q: How is max going to handle a multiple monitor setup? Can you use multiple realtime viewports on multiple screens?
      A: yes, you could

      Audience Question:
      Q: Will the new UI be based on QT (Nokia's QT-toolkit) like maya 2011?
      A: TBD

      Jodie Anderson (to All - Entire Audience): Thanks everyone for taking the time to attend today - we appreciate it. We are going to close the session now. thanks again.