Showing posts with label maxwell. Show all posts
Showing posts with label maxwell. Show all posts

Tuesday, December 22, 2015

Blackberry Priv Smartphone

Blackberry Priv Android Smartphone

Available Formats : MAX (V-Ray & Maxwell), FBX, OBJ, 3DS, STL, VrayProxy, 3DM, SAT, IGS

Used Tools : Moi V3, 3ds Max 2013, V-Ray 2.4, Maxwell 3.2, Photoshop CS5

If you wanna buy this 3D model, PLEASE CLICK HERE.







 View my work at Turbosquid

Wednesday, June 10, 2015

Maxwell Plugin 3.19 for 3ds Max


Version 3.1.9 - June 8th 2015

  • added support for Max 2016
  • if the time output mode is set to single, Export MXS writes a single frame even if animation is requested
  • pack'n'go resolves missing file paths in the same way the renderer does, before attempting to copy the files
  • the exporter looks for missing IOR files and MXM files in the same way it does for textures
  • fixed: pack'n'go crashed with some types of materials
  • fixed: the hue adjustment parameter was inverted in the bitmap preview window
  • fixed: crash on export when the Maxwell extensions cannot be loaded
  • fixed: the animation setting in the export MXS dialog and maxwellExportMXS command was not taken into account
  • renamed the "appendFrameNrToImg" flag for the maxwellExportMXS command to "appendFrameNr", because it also affects the output MXS file name, not just the image files
  • added support for extra sampling
  • updated the range of the devignetting parameter to match Studio
  • added MAXScript functions for manipulating visibility flags: maxwellGetObjectFlag and maxwellSetObjectFlag
  • added support for UDIM (tiled textures)
  • the MXS extension is always appended to the name of the output scene files, even when they already contain a dot in their names
  • added a frame offset parameter for the volumetric object
  • fixed: clicking the "hide to camera in shadow pass" checkbox could set it to an indeterminate state (checked but grayed out)
  • the environment intensity multiplier is exported to Maxwell so that the value correctly appears in the multilight panel
  • renamed default item in the FIRE window camera menu to make its purpose clearer
  • the material displacement component is exported even when it is disabled, so that it does not disappear when editing a material with MXED
  • fixed: the density parameter for the scatter modifier did not allow decimals
  • fixed: wrong file names for custom alpha channels
  • fixed: crash in Max 2012 when changing a viewport to ActiveShade
  • fixed: crash in some cases when closing the object properties dialog when Maxwell is not the active renderer
  • fixed: viewport slowdown when using many MxLights set to correlated color emission
  • fixed: the range of the emitter correlated color and coating thickness parameters did not match Studio
  • added support for multiple selection in the light linking UI
  • added support for per-material custom alphas
  • decreased the time needed to open the object properties dialog on scenes with many referenced materials
  • fixed: the "use global settings" texture parameter was not set correctly when importing a MXM file
  • fixed: constant density volumetric objects were not exported correctly
  • fixed: floating reflections/shadows were not working when rendering in draft mode
  • fixed: visibility flags were not exported correctly for Max instances
  • fixed: incorrect names exported for Max instances, causing blocked emitters to break if they were instanced (among other things)


 View my work at Turbosquid

Friday, April 17, 2015

Maxwell Render 3.1.1 Release Notes



Maxwell

  • Improvements in preprocess and voxelization time
  • Fixed potential crash with blocked emitters
  • Fixed blocked emitters were not working with references
  • Fixed objects could disappear or show invalid transformations in FIRE in some extreme scenarios
  • Support for hair with tip radius greater than root radius
  • Fixed crash deleting instances with excluded lights
  • Change in multilight sliders range for IBL
  • Fixed SSS brightness with IBL in some scenarios
  • Fixed token %mwchannel% that was not working properly
  • Hair material dependencies issues fixed
  • Better support for blade normals in Grass primitives
  • Improved support for IES and EULUMDAT files with lines longer than 256 characters
  • Fixed instances of references with multiple objects were only instancing first element 
  • Fixed preview window was ignoring camera response if Multilight was enabled
  • Added new command line flag -affinity [auto/manual] to override thread affinity (true by default, Maxwell overrides thread affinity)
  • Fixed root & tip was half of expected in flat and curve grass/hair primitives
  • Fixed render failed when grass/hair flat primitive had zero tip width
  • Fixed memory leak with procedural textures
  • Fixed crash when converting an image file to MXI format

Studio

  • Fixed UI issue when having MXM references (the item shown in the stack properties and the item selected could get out of sync)
  • Fixed UI issue that allowed to set IES/Spot emitters with Temperature
  • Fixed Animation tool forced longitude/latitude sun position
  • Fixed Animation tool forced jpg image output 
  • Fixed camera roll angle was wrong when entering negative values
  • Fixed RealFlow bin meshes loader was failing in some cases

PyMaxwell

  • Fixed crash after running getObjectNames() causing scene corruption
  • Useless parameter for getNumCustomAlphaChannels() has been removed
  • Fixed crash on getPath() when the path is empty 




 View my work at Turbosquid

Friday, December 5, 2014

Maxwell Render Plugin for 3ds Max 3.1.2

Maxwell Render 3.1 Beta 에 맞게 플러그인도 새로 업데이트가 되었습니다.
물론 플러그인 역시 베타입니다.


3.1.2 release note
  • added new emitter parameters in the material UI
  • MxLights use the new emitter model
  • added camera white balance controls
  • added time code in EXR files
  • reorganized UI for output channels
  • output image paths use the %mwchannel% macro by default
  • added camera response presets



 View my work at Turbosquid

Maxwell Render 3.1 Beta 수정사항들

Maxwell Render 3.1 Beta 버전이 나왔습니다.



http://www.maxwellrender.com/forum/viewtopic.php?f=137&t=42982&sid=5ad5569368dbb98d8e1dc43a47206148

문서파일은 아직 나오지 않았습니다.

인스톨 관련 팁
기존 맥스웰3의 폴더 이름을 'Maxwell 3 Public' 등으로 바꾼 다음 이 베타버전을 설치를 합니다. 그러면 맥스웰이 실행될 때 이 베타버전이 실행이 되며, 만약 기존 3.0정식버전을 다시 사용해야 할 경우에는 폴더 이름을 'Maxwell beta' 등으로 바꾼 다음 앞서 바꿨던 정식버전 폴더이름을 'Maxwell 3' 으로 되돌려서 실행하면 됩니다.

OpenVDB 지원
어떻게 사용하는지 동영상 설명을 봅니다.
https://onedrive.live.com/redir?resid=C ... ideo%2cmp4

가장 큰 잇점은 수많은 디테일이 있는 거대한 연기 시뮬레이션을 수십억개의 파티클 없이도 나타낼 수 있다는 점입니다.

New tonemapping options + whitebalance
필름 반응 곡석들의 데이터베이스를 추가했습니다.

또한 새로운 화이트포인트+틴트 변수들을 추가해서 AdobeRGB나 Profoto 보다 더 넓은 MXI 색공간에서 작업할 수 있습니다.

Render Zones
이 이름은 최종이 아닙니다. 렌더링 옵션부분에서 찾을 수 있으며 특정 부분에 더 높은 샘플링 레벨로 렌더링 하도록 마스크를 지정할 수 있습니다.
마스크를 지정하는 방법은
- 메인 알파채널
- 특정 사용자 알파(3.1에서 새로 생긴 재질 알파를 포함)
- 이미지 마스크 입력(검정색은 전혀 렌더링 하지 않고 흰색은 계속 렌더링 한다는 뜻)

예를 들어 기존 샘플링 레벨을 15로 설정하고 특정 Zone SL을 19로 지정할 경우,
샘플링 레벨이 15에 도달하면 해당 부분만 계속해서 19까지 렌더링 하게 됩니다.

Spotlight emitter
스포트라이트 방식의 이미터가 추가되었습니다.
'일반적인'이미터는 Area 로 불리며 기존과 동일하게 작동합니다.
맥스웰 스튜디오에서 사용할 경우 지오메트리에 이 이미터를 적용해야 하는 점은 동일합니다. 내부적으로 지오메트리의 형태는 무시되며 작은 구체가 이미터로 사용되게 됩니다.
옵션으로는
- Falloff Type: '피넘브라(반영)'의 모양을 미세하게 조정할 수 있습니다.
- Blur: 프로젝션 텍스쳐를 불러와서 사용할 때 유용한 기능으로 0.1과 같이 낮은 값은 매우 날카롭고 100과 같이 큰 값은 매우 흐릿하게 보이도록 할 수 있습니다.

TIP: 스폿 변수를 바꿀 때 프리뷰 씬을 emitter_spot 으로 바꿔서 프리뷰를 하면 좋습니다.

TIP2: 아무 텍스쳐든 불러와서 "gobos(차광판?)" 을 만들 수 있습니다. 혹은 프로시저럴 텍스쳐를 프로젝션 텍스트로 불러와서 재미난 효과를 낼 수도 있습니다.

Custom alphas per material
하나 이상의 재질에 대해 사용자 지정 알파를 만들 수 있습니다. 렌더링 옵션의 채널 아래에 있습니다.

스튜디오의 새로운 툴을 이용해 360도 턴테이블이나 타임랩스 애니메이션 생성 가능
카메라나 오브젝트, 환경(예를 들어 HDR을 회전시킨다거나)이나 태양(멋진 타임랩스 애니)을 애니메이트 시킬 수 있는 새로운 툴입니다. 상단의 렌더 버튼 옆에 버튼이 있습니다.

ThinSSS 개선
버그 많았던 ThinSSS가 개선되었습니다.

Floating shadows/reflections in Draft render mode
퀵 프리젠테이션 렌더링시 유용하며 FIRE 섹션 아래 렌더 옵션에서 찾을 수 있습니다.

"Hide from camera in shadow channel"
새로운 비지빌리티 플래그'그림자 채널에서는 카메라에서 숨기기'  입니다. 기존 그림자패스를 이용해 합성할 때 나타나던 1픽셀 경계면 문제를 해결해 줍니다.
예를 들어 기존 방식에서 자동차를 렌더링 한다면:
- 뷰티패스를 렌더링한 후
- 바닥 재질에 'shadow'를 체크한 다음
- 렌더 옵션에서 Shadow를 체크
- 바닥을 제외한 나머지를 전부 카메라에서 숨기기
- 바닥을 위한 완전한 그림자 패스를 다시 렌더링하기

였다면
새로운 방법으로는
- 바닥 재질에 "Shadow"를 체크한 다음
- 렌더 옵션에서 Shadow를 체크하고
- 자동차를 선택한 다음 "Hide from camera in shadow channel" 를 선택한 다음
- 한 번만 렌더링 하면 됩니다.

자동차를 위한 뷰티패스와 전체 그림자 패스를 한 번에 얻게됩니다.(이제서야.. :-/)

Support for UDIM textures
Mari, ZBrush, Mudbox 등에서 생성된 것들을 다룰 수 있도록 서로 다른 포맷과 프리셋 등이 사용가능합니다. 텍스쳐 피커로부터 새로운 프로시저럴 텍스쳐로 사용가능합니다.("TiledTexture").

Render scripts in Studio
렌더 스크립트 지원이 추가되었습니다. 파이썬 스크립트들이 위치할 수 있는 새로운 /scripts/studio 폴더가 있습니다. 스튜디오는 해당 폴더 내의 각 스크립트에 대해 버튼을 만들거나 메뉴를 생성할 수 있습니다. 버튼을 클릭할 경우 스튜디오가 씬을 pack and go 할 때 저장경로를 물은 후 MXS가 저장될 경로를 넘겨주는 스크립트가 실행됩니다. 렌더팜에 작업을 지정할 때처럼 특정 목적을 위한 컨텐츠를 준비할 때 사용할 수 있습니다.
두 가지 더.
- 디-비네팅 값이 음수(-100)를 사용할 수 있습니다.
- 새로운 아웃풋 매크로로 아웃풋 이미지파일 이름에 채널의 이름을 지정할 수 있습니다.



 View my work at Turbosquid

Wednesday, October 15, 2014

Maxwell Render for 3ds Max Plugin 3.0.35


http://support.nextlimit.com/display/mxdocsv3/3ds+Max+-+Version+history


  • added the maxwellGetCorrelatedColor() MAXScript function
  • fixed: maxwell MAXScript functions didn't work anymore
  • assistant materials retaui their name when converted to layered materials
  • added the Hair appearance for the material assistant
  • the plug-in no longer reserves a license when Max starts. The license is acquired when exporting or rendering for the first time.
  • fixed: wrong UVs when importing a mesh with multiple UV sets from a MXS file
  • fixed: the flip flags on the global normal map of the Maxwell material were not exported correctly
  • fixed: wrong Nd for the the ghost BSDF component created for MxLights
  • fixed: the Maxwell object properties rollup for MxLight objects was truncated
  • fixed: area light rectangles created by MxLight objects were twice as big as they should have been
  • fixed: emitter textures (HDR and projected image) were not copied by Pack'n'Go
  • Pack'n'go now exports asset files introduced with the new v3 features
  • fixed: Maxscript error when calling MaxwellRenderer()
  • fixed: assitant materials couldn't be cloned
  • fixed: maxwell material import and export functions couldn't be called from Maxscript
  • fixed: axis conversion wasn't applied to scatter values
  • fixed: converting assistant materials into layered materials removed top level multi materials
  • fixed: No viewport display for maxwell nodes
  • fixed: Crash in mxlight
  • fixed: Displacement was always exported as on
  • fixed: Location settings were disabled when the sun was turned off
  • fixed: Maxscript error when cameras contain newline characters





 View my work at Turbosquid

Saturday, October 11, 2014

아주 오랜만에....


예전 맥스웰 홈페이지에는 이미지 몇 장이 있었는데

홈페이지 개편한 이후로는 처음인 듯 싶네요.

근데 올라간 이미지가 2010년에 만들었다는 게 문제...

그 사이 뭔가 이미지들을 만든 게 있다면 좋았겠지만,

맨날 모델링만 하다보니 갤러리에 오를만한 걸 못만들었다는 뜻이겠네요.








 View my work at Turbosquid

Tuesday, April 29, 2014

Maxwell Render for 3ds Max plugin 3.0.30 updated


Version 3.0.30
--------------
 - added support for Max 2015
 - re-added support for Max 2011
 - Max double-sided materials are exported as front/back face materials
 - added pre- and post-animation behaviors to referenced MXS nodes
 - added controls for selecting the padding and format of MXS sequences
 - added region rendering controls to cameras
 - added support for hue adjustment to MxBitmap
 - MultiScatter instances use the render flags from the original object
 - added focus camera button to FIRE window and toolbar
 - added the name of the material to the backface material button
 - added rotation parameter in MxBitmap
 - negative values can be used in the offset attribute of MXS reference nodes
 - double clicking a material in the MXS material overrides window selects the material for that override
 - added a way to set the MXS reference material overrides from MAXScript
 - exposed gsChannelDeep and gsUseGlobalMaterial to the maxwell renderer MAXScript interface
 - added global settings for textures
 - added use global, mirror X and mirror Y flags to MxBitmap
 - increased the limit for the depth channel max depth
 - added back the MXS sequence rendering flag
 - fixed: MAXScript error when loading some scenes with corrupted cameras
 - fixed: incorrect export of particle flow motion data
 - fixed: particle flow systems with a dynamic material node were exported with a default material
 - fixed: crash in the MXS reference object when no material overrides are set
 - fixed: MXS references didn't display in the Nitrous viewport
 - fixed: wrong bounding box for Almebic reference objects
 - fixed: emitters beneath an IES emitter in the material tree got assigned the same IES file on export
 - fixed: UV scale wasn't exported when tiling was off
 - fixed: material overrides weren't saved with the proxy object
 - fixed: crash when previewing some materials
 - fixed: crash with vray cameras
 - fixed: IES files were ignored when importing materials from MXM
 - fixed: Alembic and MXS material overrides disappeared when the mesh was reloaded
 - fixed: Alembic material overrides were exported improperly
 - fixed: wrong normals for Alembic objects imported with CRATE
 - fixed: objects with no name or that only contained numbers in their name were exported incorrectly
 - fixed: the plugin reserved a license in node mode when the active renderer wasn't Maxwell
 - fixed: wrong camera position in FIRE in some cases
 - fixed: Alembic crash when the abc file had material references
 - fixed: the enable sequence checkbox in MxBitmap gets disabled when turning off viewport preview
 - fixed: xref scenes that are hidden in the viewport were still exported
 - fixed: MXS references updated their geometry even when show in viewport was off
 - fixed: MxBitmap previews appeared darker when using show in viewport
 - fixed: Maxwell material viewport preview ignored the hue shift parameter
 - fixed: 3dsmax 2012 used a seat license even in node mode
 - fixed: MAXScript error when loading scenes made with older versions of the plugin
 - fixed: custom bokeh was not exported
 - fixed: the offset parameter of the MXS reference object wasn't working correctly
 - fixed: wrong output paths in some cases
 - fixed: render error when materials contain empty bitmaps
 - fixed: the viewport preview of MXS references still showed the old object after trying to load a new file or sequence which contains errors
 - fixed: crash when displaying Maxwell materials in the slate editor
 - fixed: the textured material wizard created materials with empty bitmaps
 - fixed: garbage text in the log window when material translation failed in FIRE
 - fixed: IES file names weren't saved
 - fixed: crash when converting wizard materials to layered materials inside the slate editor
 - fixed: crash when the wizard material was loaded as part of a multi-material
 - fixed: memory leak in the material UI
 - fixed: wrong size for the viewport preview of the volumetric object
 - fixed: missing frame number in channel file names when rendering sequences


 View my work at Turbosquid

Wednesday, December 4, 2013

Maxwell Render V3 출시


Maxwell Render V3 버전이 출시되었습니다.

가격은 노드 고정 버전과 플로팅 라이센스 버전으로 나뉘어져 있고,

플로팅 라이센스에는 10개의 렌더노드 역시 추가되어 있습니다.

업그레이드는 1버전과 2버전 동일한 금액으로 업그레이드가 가능하다고 합니다.

현재 Trial 버전이 다운로드 가능합니다.









 View my work at Turbosquid

Thursday, October 24, 2013

Maxwell v3 preview webinar


새벽에 있었던 Novedge Webinar #91 Maxwell Render – An Insider’s Look at V3 영상





볼류메트릭 기능이 알파버전 이후로 다시 돌아왔습니다.



사용하는 방법은

Monday, October 21, 2013

Maxwell Plugin for 3ds Max Updated


Version 2.7.37
--------------
 - objects hidden in the viewport can be exported as hidden to everything instead of being skipped altogether (this behavior is controlled by a render option)
 - added support for exporting UV coordinates for Max hair
 - added a checkbox in the Maxwell object parameters to control whether hair vertex colors should be exported
 - added a way to override the output image path
 - added the option to create a ghost BSDF for Maxwell lights
 - Maxwell lights are no longer hidden to reflections by default
 - fixed: wrong pivots for proxies and MXS references in the viewport
 - fixed: changing render settings from MAXScript no longer triggers unnecessary re-exports (particularly for IBL images)
 - fixed: wrong transformations when scattering objects imported from MXS
 - fixed: objects imported from MXS had wrong pivots
 - fixed: wrong frame number during export for BIN meshes in some cases
 - fixed: in scenes with more than one PFlow source, only the first one was exported
 - fixed: file sequences didn't work in MXS references
 - fixed: spotlight emitter had the same light distribution regardless of cone angle
 - fixed: crash in Ornatrix
 - fixed: wrong hair position when the mesh on which the strands were generated was controlled by bones
 - fixed: emitters created from Maxwell lights were disabled randomly
 - fixed: wrong MXI location when no path was given


 View my work at Turbosquid

Wednesday, July 31, 2013

Maxwell Render V3 Sneak Peek #1

http://www.maxwellrender.com/forum/viewtopic.php?p=369728#p369728

 Siggraph 2013 에서 진행되었던 새기능 소개시간에 공개된 샘플 이미지 3장이
포럼에 올라왔습니다.

공식적인 발표는 9월에 있을 예정이며 4분기 중에 출시될 것으로 예상됩니다.




이미지 프로젝터 ( Image projectors )



360도 카메라 ( Lenses )



볼류메트릭 ( Volumetrics )



 View my work at Turbosquid

Thursday, April 25, 2013

Maxwell Plugin for 3ds Max 2.7.27

Maxwell Plugin for 3ds Max
  • added support for Max 2014
  • added support for Multiscatter
  • camera manipulation in FIRE uses an orbit camera model now
  • fixed: the UI of the Maxwell material isn’t shown if you select sub-components in the material navigator
  • fixed: gamma was applied twice in the Max render image view if the alpha channel was enabled
  • fixed: the draft quality setting in the render options panel wasn’t working
  • fixed: wrong position for Max Hair objects with non-identity pivots



 View my work at Turbosquid

Tuesday, December 18, 2012

Maxwell Render Plugin for 3ds Max 2.7.20


Version 2.7.20
--------------
 - when importing MXM files, the plug-in looks for missing textures in the "textures" subdirectory of the MXM path<
 - added the "maxwellRestartFire" MAXScript function
 - meshes and materials can be imported from MXS files
 - Max gamma correction no longer affects Maxwell material preview slots
 - added support for meshes with specified normals
 - added an object setting on legacy particle system which controls if they are exported as meshes or Maxwell procedurals
 - the exporter writes all the cameras present in the scene to the MXS file
 - added 2048 and 4096 to the list of allowed resolutions for viewport preview
 - the viewport preview looks for textures in alternative paths when they cannot be found, just like the exporter
 - the send job to network button supports animations
 - fixed: MAXScript error when trying to render from the command line
 - fixed: grass modifiers were exported even when they were disabled
 - fixed: crash on systems with video cards or drivers that don't support DirectX 9
 - fixed: wrong motion blur for PFlow instances when more than 2 motion steps were used
 - fixed: FIRE was not restarted after changing IBL settings
 - fixed: the material UI was not refreshed after importing a MXM file
 - fixed: the renderer was still started in some cases even though the export process failed
 - fixed: crash when a MXS reference object was using animation sequences
 - fixed: crash when switching to a non-Maxwell material after editing a Maxwell bitmap
 - fixed: crash when trying to export HairFarm objects with density textures applied

Wednesday, October 31, 2012

Maxwell Render 2.7.20 released


Maxwell Render 가 2.7.20로 업그레이드 되었습니다.




MAXWELL

Improvements

  • Performance of motion vector improved
  • Now it is possible to display the value of the hovered pixel in different color modes and depths
  • When resuming an mxi it is now possible to specify not only the new sampling level but also the new time

Bugfixes

  • Fixed some scenarios of scenes with references with instances in Fire
  • Override materials doesn't affect referenced MXMs if the path is missing
  • Error reading some parameters of sky files

Studio/MXED

New Features

  • "Convert to mesh" to convert instances to meshes
  • "Convert to MXS reference" to convert a selection of objects into an MXS reference file and import it into the scene automatically

 Improvements

  • Loading large MXS files with deep hierarchies is faster now
  • Support for HDR Light Studio V4 which now also includes support for OSX/Linux

Bugfixes

  • Loading DXF files with invalid triangles
  • Cancelling "Export selection to MXS" was not working
  • Potential crash displaying grass blades 

Network

Improvements

  • General stability improved
  • Improvements in log system

Bugfixes

  • Resume of cooperative jobs could fail
  • Elapsed time display error in finished jobs
  • Lock aspect ratio button in the job wizard was not working properly
  • Check dependencies in batch mode could fail

MXIMerge

  • Updated to keep compatibility

SDK

  • New SDK uploaded

Thursday, October 18, 2012

Maxwell 3ds Max plugin updated to 2.7.12



Version 2.7.12

  • added support for textured material preview in Nitrous
  • added support for HairFarm
  • removed support for Max 8, 9 and VIZ
  • the Max gamma value does not influence the rendered image or material preview swatches
  • added plug-in API
  • FBX import and export supports Maxwell materials
  • set the default for use Max instancing to on
  • fixed: proxies and MXS references did not show the preview point cloud in Nitrous
  • fixed: crash when creating MXS reference objects with pivot snap enabled
  • fixed: the UV Mapping dropdown in the RFRK particle object contained Chinese characters in Max 2013
  • fixed: hidden objects referenced by Maxwell proxies were rendered
  • fixed: crash when adding a second sequence to a RFRK mesher under some circumstances
  • fixed: no viewport texture preview for referenced materials
  • fixed: search paths were not used when locating BIN files for the viewport preview of RFRK meshers and particle objects
  • fixed: the viewport preview of RFRK meshers was not refreshed after adding a new sequence
  • fixed: crash when unchecking and checking back the display in viewport checkbox in a MXS reference object
  • fixed: RFRK particles were skewed when rotated
  • fixed: the viewport preview of RFRK objects and MXS references were not using the same search paths as the render
  • fixed: crash in older versions of Max which sometimes occurred when loading a scene
  • fixed: legacy particle systems were not exported from Max 2013
  • fixed: extension parameters which were strings (mesher BIN path, mesher realwave path etc.) were not exported correctly in Max 2013
  • fixed: saving a sky to a HDR file didn't work in Max 2013
Note: the FBX import/export feature was added to be able to exchange scenes in FBX format between Max and Maya. In order for it to work, you will need to upgrade the FBX plug-ins in both Max and Maya to version 2013.3 from this page.

Friday, July 27, 2012

Maxwell Render 2.7.10


Maxwell

Improvements
  • It is now possible to render using more than 64 threads
Bugfixes
  • Fixed pretessellated displacement with multimaterial meshes
  • Fixed potential crash with color Multilight if an emitter slider is set to zero
  • Fixed bug with grass distribution applied to mesh with many polygons
  • Fixed bug with flipping normal map and motion blur

Maxwell Studio / MXED


Improvements / New Features

  • Loading large MXS files with deep hierarchies is much faster now

Bugfixes

  • Fixed loading dxf files with invalid triangles
  • Cancelling "export selection to MXS" was not working


3ds Max Plugin

Version 2.7.6 - July 27th, 2012

  • added support for custom bokeh camera parameters
  • added support for negative offset values in the IBL parameters
  • the particle loader can display PXY sequence files in the viewport
  • default axis setup for the RFRK mesher set to YZX
  • fixed: browsing the material library and gallery did not work
  • fixed: render options strings (MXI path, MXS path, default material etc.) were lost after reopening a scene in Max 2013
  • fixed: bogus characters in the geographical location dropdown in Max 2013
  • fixed: bogus names for the renderer properties in MAXScript in Max 2013
  • fixed: the legacy material was not working
  • fixed: plug-in preferences (preview scene path, preview quality etc.) were not saved correctly in Max 2013
  • fixed: the bitmap viewer didn't work in Max 2013
  • fixed: wrong maximum value for grass bend angle, root radius, tip radius and density
  • fixed: file -> export didn't work if a perspective viewport was selected
  • fixed: FIRE did not work in Max 2013
  • fixed: RFRK objects were flipped in the viewport compared to the render
  • fixed: the MXI path was not exported correctly in Max 2013
  • fixed: BIN mesh loaders without a file assigned printed a non-descriptive warning on render Version 2.7.4 - June 18th, 2012


Monday, July 23, 2012

Lady's handbag series (4 bags)

핸드백 시리즈입니다. 

총 4 종류


Handbag, Totebag 4 types

You can buy this model at

Here










 View my work at Turbosquid

Friday, June 22, 2012

Maxwell Bench & Render Calculator

맥스웰 초창기 시절에 Wishlist 에 cinebench 와 같은 maxwellbench 가 있었으면 좋겠다고 글을 쓴 적이 있습니다.

그런데 개발팀에 전혀 먹히지 않았고, 그 사이 생뚱맞게 fry render 에서 먼저 frybench를 선보였습니다.

매우 실망스러워서 "봐라, fry 에서 먼저 하지 않았냐?" 라고 외쳤지만

별 반응이 없었더랬습니다.

이번에 나온 2.7 버전에는 기존처럼 씬을 불러와서 벤치마크를 하는게 아니라

맥스웰 뷰어에서 메뉴를 통해 Benchwell 을 실행시킬 수 있습니다.

씬 제작자(Herve&Tom) 보호를 위해 씬을 제공하지 않고, 온라인으로 로딩을 하여

최종결과만 보여주고, 자동으로 결과를 포스팅 할 수 있도록 해 줍니다.

http://www.maxwellrender.com/index.php/benchwell/id/272




이렇게 실행이 되고, 끝나면 포스팅을 할 것인지 물어본 다음

등록을 마치면 뷰어에 이미지가 나타납니다.



상당히 괜찮은 방법인 듯 합니다만 트라이얼버전에서도 동일하게 워터마크 없이 나오는지는 아직 모르겠습니다.

트라이얼이 나와봐야...


그리고 또 하나 추가된 메뉴가 '렌더링 시간 계산기'

우선 mxi 파일을 하나 불러와 봤습니다.

샘플링이 12.97 까지 완료된 파일인데 해상도를 정해주고 시간계산 옵션으로 지정한 다음

원하는 샘플링 레벨을 13으로 지정했더니 22초가 걸린다고 나오네요.




이번엔 20까지 높여서 얼마나 걸리나 봤더니 8시간 11분 남았다고 나옵니다.



물론 계산 옵션을 Time 이 아닌 Sampling Level 로 지정하고,

원하는 종료시간을 지정하면 최종 샘플링 레벨을 계산해 줍니다.


예전에 누군가가 별도로 계산기 툴을 만들었었는데

이제 아예 기본기능에 포함이 되었네요.

마이너 버전업 (0.1) 치고는 꽤 괜찮은 버전업이라고 생각이 됩니다.

Maxwell 2.7 에서 Mxs, Mxi 의 file size comparison

2.6 에서

MXS 297,628 KB
MXI  129,672 KB

2.7 에서

MXS  125,989 KB  ( 약 57.7퍼센트 감소)
MXI    48,791 KB   ( 약 62.4퍼센트 감소)


:)