Version 2.7.37 -------------- - objects hidden in the viewport can be exported as hidden to everything instead of being skipped altogether (this behavior is controlled by a render option) - added support for exporting UV coordinates for Max hair - added a checkbox in the Maxwell object parameters to control whether hair vertex colors should be exported - added a way to override the output image path - added the option to create a ghost BSDF for Maxwell lights - Maxwell lights are no longer hidden to reflections by default - fixed: wrong pivots for proxies and MXS references in the viewport - fixed: changing render settings from MAXScript no longer triggers unnecessary re-exports (particularly for IBL images) - fixed: wrong transformations when scattering objects imported from MXS - fixed: objects imported from MXS had wrong pivots - fixed: wrong frame number during export for BIN meshes in some cases - fixed: in scenes with more than one PFlow source, only the first one was exported - fixed: file sequences didn't work in MXS references - fixed: spotlight emitter had the same light distribution regardless of cone angle - fixed: crash in Ornatrix - fixed: wrong hair position when the mesh on which the strands were generated was controlled by bones - fixed: emitters created from Maxwell lights were disabled randomly - fixed: wrong MXI location when no path was given
Monday, October 21, 2013
Maxwell Plugin for 3ds Max Updated
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maxwell
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