Tuesday, March 29, 2011
Tuesday, March 15, 2011
Kinect 를 이용해서 가상의 3d 공간에서 mesh 모델링을 하는 기술을 선보입니다. 이렇게 모델링한 데이터를 3dsMax 로 바로 가져올 수 있습니다.
a simple mesh modeller that uses KINECTs depth perception and homemade data gloves for a more real world oriented user interaction in virtual 3d space.
realized only with open source software
PURE DATA, GEM, OpenNI, UBUNTU.
Sunday, March 13, 2011
ERPT on the left, standard path tracing (PT) on the right. Light is coming in from a narrow opening, a scenario in which PT has a hard time to find light paths and converge, because it randomly samples the environment. ERPT shares properties with MLT: once it finds an important light path, it will sample nearby paths via small mutations of the found light path, so convergence is much faster.
http://www.youtube.com/watch?v=70uNjjplYzA Kelemen style MLT on GPU