Version 3.0.30 -------------- - added support for Max 2015 - re-added support for Max 2011 - Max double-sided materials are exported as front/back face materials - added pre- and post-animation behaviors to referenced MXS nodes - added controls for selecting the padding and format of MXS sequences - added region rendering controls to cameras - added support for hue adjustment to MxBitmap - MultiScatter instances use the render flags from the original object - added focus camera button to FIRE window and toolbar - added the name of the material to the backface material button - added rotation parameter in MxBitmap - negative values can be used in the offset attribute of MXS reference nodes - double clicking a material in the MXS material overrides window selects the material for that override - added a way to set the MXS reference material overrides from MAXScript - exposed gsChannelDeep and gsUseGlobalMaterial to the maxwell renderer MAXScript interface - added global settings for textures - added use global, mirror X and mirror Y flags to MxBitmap - increased the limit for the depth channel max depth - added back the MXS sequence rendering flag
- fixed: MAXScript error when loading some scenes with corrupted cameras - fixed: incorrect export of particle flow motion data - fixed: particle flow systems with a dynamic material node were exported with a default material - fixed: crash in the MXS reference object when no material overrides are set - fixed: MXS references didn't display in the Nitrous viewport - fixed: wrong bounding box for Almebic reference objects - fixed: emitters beneath an IES emitter in the material tree got assigned the same IES file on export - fixed: UV scale wasn't exported when tiling was off - fixed: material overrides weren't saved with the proxy object - fixed: crash when previewing some materials - fixed: crash with vray cameras - fixed: IES files were ignored when importing materials from MXM - fixed: Alembic and MXS material overrides disappeared when the mesh was reloaded - fixed: Alembic material overrides were exported improperly - fixed: wrong normals for Alembic objects imported with CRATE - fixed: objects with no name or that only contained numbers in their name were exported incorrectly - fixed: the plugin reserved a license in node mode when the active renderer wasn't Maxwell - fixed: wrong camera position in FIRE in some cases - fixed: Alembic crash when the abc file had material references - fixed: the enable sequence checkbox in MxBitmap gets disabled when turning off viewport preview - fixed: xref scenes that are hidden in the viewport were still exported - fixed: MXS references updated their geometry even when show in viewport was off - fixed: MxBitmap previews appeared darker when using show in viewport - fixed: Maxwell material viewport preview ignored the hue shift parameter - fixed: 3dsmax 2012 used a seat license even in node mode - fixed: MAXScript error when loading scenes made with older versions of the plugin - fixed: custom bokeh was not exported - fixed: the offset parameter of the MXS reference object wasn't working correctly - fixed: wrong output paths in some cases - fixed: render error when materials contain empty bitmaps - fixed: the viewport preview of MXS references still showed the old object after trying to load a new file or sequence which contains errors - fixed: crash when displaying Maxwell materials in the slate editor - fixed: the textured material wizard created materials with empty bitmaps - fixed: garbage text in the log window when material translation failed in FIRE - fixed: IES file names weren't saved - fixed: crash when converting wizard materials to layered materials inside the slate editor - fixed: crash when the wizard material was loaded as part of a multi-material - fixed: memory leak in the material UI - fixed: wrong size for the viewport preview of the volumetric object - fixed: missing frame number in channel file names when rendering sequences
No comments:
Post a Comment
로그인하지 않아도 댓글을 달 수 있습니다.