Maxwell Plugin for 3ds Max
- added support for Max 2014
- added support for Multiscatter
- camera manipulation in FIRE uses an orbit camera model now
- fixed: the UI of the Maxwell material isn’t shown if you select sub-components in the material navigator
- fixed: gamma was applied twice in the Max render image view if the alpha channel was enabled
- fixed: the draft quality setting in the render options panel wasn’t working
- fixed: wrong position for Max Hair objects with non-identity pivots