Friday, December 30, 2011

Linux Mint 12, 얼어붙은 시스템 탈출하기

http://forums.linuxmint.com/viewtopic.php?f=42&t=5448



Came across this when looking through the PCLinuxOS forums -


http://fosswire.com/2007/09/08/fix-a-frozen-system-with-the-magic-sysrq-keys/


Quote from the site:-


You finally got your Linux environment to crash. Ctrl+Alt+Backspace does nothing, nor do the F-keys. You know you shouldn't have installed that bad driver, but you did it anyway.


So you reach for the power button.


Stop.


Mashing in the power button to reboot could cause a problem if your hard drive is still being written to, and usually causes more problems than it solves. The Linux kernel includes a secret method of restarting your PC should it ever stop doing its job.


1. Hold down the Alt and SysRq (Print Screen) keys.
2. While holding those down, type the following in order. Nothing will appear to happen until the last letter is pressed: REISUB
3. Watch your computer reboot magically.


1. Alt + SysRq(Print Scr) 키를 동시에 누른다. (왼쪽 알트키)
2. 누른 채 다음 문자를 입력한다. REISUB 마지막 글자를 입력하기 전까지 아무 변화도 없을 것이다.
3. 자동으로 리부팅 되는 것을 볼 수 있을 것이다.




=========================================


Ctrl + Alt + Backspace

Tuesday, December 27, 2011

Thursday, December 22, 2011

Naiad 0.6 Demo Version

http://www.exoticmatter.com/download-naiad/

윈도우 및 리눅스 용으로 나왔습니다.
0.6 버전이며 30일 무료 데모버전으로 설치가 가능하다고 합니다.


Naiad 101 from Exotic Matter on Vimeo.

building generator

building generator

또 다른 빌딩 생성 스크립트


Untitled from Blackant Master on Vimeo.

Tuesday, December 20, 2011

Renderitis

Renderitis

랜더 설정 프리셋을 저장하고 xml로 편집도 가능하게 해 주는 스크립트.
현재 버전은 스캔라인 랜더러만 지원한다고 합니다.


Saturday, December 17, 2011

구글 크롬에서 자주 방문한 사이트가 고정이 안되어서 불편하다면

웹어플리케이션으로 만드세요.

상단 북마크바 마저도 화면을 가려서 싫어하시는 분들은

크롬의 자주 방문한 페이지를 즐겨 사용하실텐데요

예전에 Dev버전을 사용할 때는 해당 사이트를 고정시키는 핀 기능이 있었는데

베타버전으로 내려오니 이 기능이 없더군요.

듣자하니 Dev버전도 더 이상 이 기능이 없다고 하는데 확인은 못해봤습니다.

암튼, 이게 고정이 안되어서 불편하신 분들은 아래처럼 해보세요

이미지는 클릭하시면 확대 됩니다.


원하는 자주 방문한 사이트 페이지 아이콘(?)을 드래그(그림1)하면 아래쪽에

어플리케이션이 하나 더 생깁니다.(그림2)

여기로 드래그를 해 보면 빈 페이지가 하나 생기는데 (그림3)

여기다가 끌어서 드롭(그림4) 하면 됩니다.

한 줄에 6개까지 등록이 가능하고 위치도 원하는 순서로 정렬시킬 수 있습니다.

물론 자주방문한 사이트에서가 아니라 그냥 일반 북마크에서도

해당 페이지로 드래그 하면 등록이 됩니다.

또 확장프로그램들도 여기에 옮겨 놓고 쓸 수 있습니다.








V-Ray 2.2 for 3ds Max 버전이 나왔습니다


Build 2.20.01 official (4 December 2011)
==============

New features:
(*) VRayHairMtl specifically for fur and hair rendering;
(*) VRayOrnatrixMod modifier for direct rendering of Ornatrix hair;
(*) VRayHairInfoTex texture for additional hair shading effects;
(*) VRayPTex texture provides support for PTex files;
(*) MaxScript functions for access to the V-Ray VFB contents;
(*) V-Ray RT: added "Real zoom" option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window;
(*) MetaSL support in VRayGLSLMtl and VRayGLSLTex;

Modified features:
(*) V-Ray RT GPU: initial support for VRayBlendMtl materials;
(*) V-Ray RT GPU: rendering of VRayProxy objects;
(*) V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights;
(*) V-Ray RT GPU: support for simple skylight portals;
(*) V-Ray RT GPU: support for textured area and mesh lights;
(*) V-Ray RT GPU: limited support for the Falloff map;
(*) V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps);
(*) V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade;
(*) V-Ray RT: support for 32-bit ActiveShade buffer;
(*) V-Ray RT: add a "Reload" button for VRayHDRI that works with V-Ray RT;
(*) Distributed rendering: option to specify a maximum number of render slaves;
(*) Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs;
(*) ply2vrmesh: added support for .bgeo files in ply2vrmesh;
(*) ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files;
(*) Irradiance map format (*.vrmap) has changed - map files from V-Ray 2.20 cannot be opened by previous V-Ray versions;
(*) imapviewer: added -incremental command-line option and "File > Incremental add" menu item for incremental merge of irradiance maps produced by V-Ray 2.20;
(*) imapviewer: added ability to load and display light cache files;
(*) VRayMtl: added "Affect channels" option for reflections;
(*) VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material;
(*) VRayGLSLMtl: support for built-in BRDFs;
(*) VRaySun: added filter color for VRaySun;
(*) VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex;
(*) VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters;
(*) VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material;
(*) VRayHDRI: add the "time" rollout for controlling IFL files to VRayHDRI;
(*) VRayHDRI: support for tiled mip-mapped TIFF files;
(*) VRayHDRI: optimized VRayHDRI bitmap performance;
(*) VRayIES: expanded the "Use light shape" option for VRayIES to allow the shape to affect light distribution;
(*) VRayBPTracer: support for distributed rendering;
(*) VRayBPTracer: support for the VRayLightSelect render elements;
(*) VRayDisplacementMod: added option to smooth UVs for subdivision displacement;
(*) VRayLensEffects: improved multithreading for VRayLensEffects;
(*) Optimized memory usage and multithreaded performance for dynamic geometry;
(*) Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale;
(*) Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range;
(*) VFB: added ICC color correction to the V-Ray VFB;
(*) VFB: added right-click menu to the items in the V-Ray VFB history;
(*) VFB: right-click menu option to add and edit comments in V-Ray History per image;
(*) VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB;
(*) VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images;
(*) When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one;
(*) Added a glossiness render element, also for texture baking;
(*) Added a Clear option for the Previous render list in the System rollout;
(*) Changed the default image sampler to Adaptive DMC;
(*) Exposed the irradiance map preview mode parameter in the UI;
(*) Reduced flickering of the irradiance map and light cache when "Time independent" DMC option is disabled;
(*) Disable any HSDS modifiers before saving the scene for DR;
(*) SDK: switched to Intel C++ 12.1 compiler;
(*) SDK: shaders can provide their own sampling rays for GI;
(*) SDK: multithreaded expansion of dynamic primitives;

Bug fixes:
(*) Nitrous: VRayHDRI did not show up in Nitrous viewports;
(*) Nitrous: support for the VRaySky environment texture in the Nitrous viewports;
(*) Nitrous: the first time the user selects "Show realistic material in viewports" the objects with this material disappear;
(*) The material texture maps were not shown in the Max2012 shaded viewport;
(*) DR: fixed hanging buckets in specific cases;
(*) DR: slaves with missing files continuously tried to re-join a DR render when "restart slaves on render end" was on and "Check for missing files" was enabled;
(*) DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets;
(*) VRayBPTracer: region rendering did not work;
(*) VRayFastSSS2 did not work correctly with light exclusion;
(*) Assigning a texmap to material texmapslot caused a crash when the texmap was disabled;
(*) Exclude from shadow casting did not work for VRayIES lights;
(*) Fixed a crash when rendering with Particle Flow emitted from animated geometry;
(*) Fixed a crash with VRaySun when the scene is rendered with the scanline renderer;
(*) Fixed uneven motion blur for fast moving objects with many geometry samples;
(*) Scrubbing the time slider created keys for the FOV parameter;
(*) The .vrscene exporter script did not export the "cast shadows" property of lights correctly;
(*) The .vrscene exporter script did not detect animated textures properly;
(*) The .vrscene exporter script did not export correctly objects with animated topology;
(*) VFB: Pressing the "set A" or "set B" button when the VFB history is empty lead to a crash;
(*) VFB: Fixed a crash when importing specific .acv file;
(*) Relative path names for raw image files did not work;
(*) Crash with Particle Flow events in specific scene;
(*) VRayFlakesMtl material did not work with the VRayMtlSelect render element;
(*) Pixel Info window showed colors only for one image during A/B compare;
(*) Fixed artifact with light portals;
(*) The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached;
(*) VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the "Select by Name" dialog;
(*) Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair & Fur modifier;
(*) Mapped VRayLightMtl does not work as direct light if the color is set to black;
(*) Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color;
(*) VRayStereoscopic shademap files were not closed after reading;
(*) VFB history did not display render times for history images;
(*) Disappearing geometry when VRayVelocity pass is used;
(*) Issues with the MAX.vray preset in 3ds Max 2012;
(*) AA filter type not saved in V-Ray presets;
(*) Loading a V-Ray preset does not respect the selected rollouts;
(*) Scripted materials are not handled properly when assigned as sub-materials;
(*) V-Ray RT: environment override slot in VRayMtl did not work with glossy materials;
(*) V-Ray RT: DOF did not work with animated cameras;
(*) V-Ray RT: gamma issues with the ActiveShade window;
(*) V-Ray RT: IFL sequences did not work with VRayHDRI;
(*) V-Ray RT: initialization error in stage 2 when Mix material is used as normal map;
(*) V-Ray RT: differences in RT with 3dsmax Composite map;
(*) V-Ray RT: environment override slot in VRayMtl materials doesn't work for glossy materials;
(*) V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers;
(*) V-Ray RT GPU: invisible dome lights were rendered as visible;

Wednesday, December 7, 2011

Sunday, December 4, 2011

Streincorp Pistons

Streincorp Pistons

피스톤 제작 스크립트.
간단하지는 않지만 퀄리티는 우수합니다


Kumodot RND Tools

Kumodot RND Tools

랜덤화 시켜주는 스크립트 중 한 가지


Auto-Link

Auto-Link

Paint selection region 툴을 이용해서 링크를 생성

Saturday, December 3, 2011

IOR•Values

IOR•Values

다양한 물체들의 굴절값을 리스트로 보여주는 스크립트


3inCamPack : JUMPER•CAM , SPIROFLY•CAM , CHASER•CAM

3inCamPack: JUMPER•CAM

씬에 있는 여러 뷰의 카메라들을 모두 하나의 단일 free 카메라 애니메이션으로 변환해 준다고 합니다.


3inCamPack: SPIROFLY•CAM

턴테이블 형식의 카메라 랜더링을 가능하도록 카메라 애니메이션을 설정해 줍니다.
원형 뿐 아니라 다양한 형태로 카메라 움직임이 가능합니다.


3inCamPack: CHASER•CAM

한 오브젝트에서 다른 오브젝트에까지 카메라가 이동하며 물체를 보여주는 애니메이션을 생성할 수 있도록 해 줍니다.






Multi Map Loader

Multi Map Loader

여러개의 맵을 각각의 재질 혹은 멀티-섭 재질이나 컴파짓 재질이나 맵으로 불러들이는 스크립트


Copy Replace

Copy Replace

선택한 오브젝트를 다른 오브젝트의 인스턴스나 레퍼런스로 바꿔줌


Friday, December 2, 2011

PatternMaker

PatternMaker

geometry를 이용해서 연속무늬 형태의 패턴을 만들 수 있도록 해주는 스크립트입니다.
영상 마지막에는 VrayPattern 을 사용해서 작업하는 장면도 보여줍니다.




Thursday, December 1, 2011

3dsMax용 KeyShot3 & Indigo 플러그인 발표

http://blog.keyshot.com/lookout-keyshot-3-gets-native-support-for-autodesk-3ds-max-and-maya/

3dsMax용 KeyShot3의 네이티브 지원 플러그인이 발표되었습니다.
실시간 레이트레이싱 및 글로벌 일루미네이션 랜더러 KeyShot을 3dsMax와 Maya 내에서 직접 네이티브 지원을 할 예정이라고 합니다.


http://www.indigorenderer.com/forum/viewtopic.php?f=9&t=11300

Indigo 역시 3dsMax용 플러그인 IndigoMax 를 선보일 예정이라고 합니다.
마찬가지로 3dsMax내에 완전히 통합된 플러그인으로서 직접 인디고 랜더창을
띄울 수 있다고 합니다.
2011년 12월초 베타가 시작될 예정이며
기존 인디고 랜더러 및 인디고RT 라이센스에 포함될 것이라고 하네요.