3dsMax용 Octane Render 플러그인 개발중의 데모영상이라고 합니다.
맥스 내에 완전히 통합되어 있고 널리 사용되는 기본 재질이나 멘탈레이, 브이레이 재질들을 자동으로 변환해 준다고 합니다.
Some of the features of the plug-in include:
- The plug-in offers all the features of the standalone product but does so inside 3D Max.
- True integration within 3ds Max. It works right in the 3ds Max process space giving the plug-in direct memory access between 3ds Max and the Octane Plug-in
- The plug-in will allow automatic conversion of 3ds Max internal, Mental Ray and V-Ray materials into Octane Materials.
- The plug-in fully integrates with the animation rendering pipeline in Max allowing full animation capabilities (batch queues, network control, etc.)
- Import / Export between the plug-in and the standalone product allows for scenes to be set up in the plug-in and exported to the standalone for rendering. This also allows the use of scenes created in the standalone engine to be imported into 3ds Max (included complex node-based materials.)